I remember saying that everyone should have a path to max ilvl in WoW and all the elitists jumped out of the crowd to rage and attack me and similar posts because how dare the "plebs" have access to the same game gear as their "special", "deserving", "superior, "elite" selves, that is one of the most clear signs of how unhealthy certain elitists can be when their ego depends on unique rewards and gear to the point they are horrified at the idea that a casual through very slow grinding might actually get to have the same gear as them D:
I honestly have no issue with good players who play the game for their own reasons but the moment they start doing things like the above then they have crossed the line.
This shows the extend of their psychological issue as well as how they will actively try to negatively affect the community and withold things from others and even push against any devs that might try to make a game more accessible to all, I honestly am thankful FF14 cares about making the game accessible to all rather than the "elite" who have also deluded themselves into thinking they are more "deserving" of the devs resources and attention even though they are in the minority.
There's a major problem with that and it is the consequences and effects that has to a community.
People start with X requirement and keep inflating it until they get their desired roflstomp run, ignoring the blatant issue of gatekeeping for now those types of inflated requirements become normalized and you see more and more people have these inflated requirements, many times not even knowing why said requirements were invented so all they know is that they should religiously uphold them which slowly turns the community more and more elitists because basic performance is not tolerated anymore, you either follow the elitist way or you are out aka you either treat the game as a job or you are out, minimum or average requirement equals "bad low skilled player", thinking of doing things differently? Sorry you need to follow the elite approved TM strat, no thinking, only following elite, which sooner or later said expectations start creeping into lower tiers which will include learning groups.
This in time keeps spreading and dividing the community, at one side people who have accepted the elitist mentality and treat the game as a JOB where they NEED to have X performance no matter what and would go through ridiculous things to achieve it while now demanding others do the same(And more start falling victim to "I am so skilled, my ego depends on video game performance, how can they be so bad and wipe") and people who are barred from that now seen as "elite content" because the inflated requirements and toxicity of elitists/tryhards is too much to bother, hence we have the hardcore elitists that delude themselves they are better than those 'dirty casuals who are too low skilled to do our "elite content" that only us high skilled people can do' and the casuals thinking high end content is not worth the effort cuz you have to treat the video game like a job plus these people at high end are obnoxious.
Perfect example of that process can be seen in WoW if one has played it for some time, "elite content" such as mythic raids is nothing more than just harder heroic with an extra mechanic or two, yet because of the above process many simply cant be bothered to touch it because of how inflated requirements are in many guilds as well as the fact that tryhard elitists are so obnoxious and toxic only other tryhard elitists can handle playing with them so anyone who wouldnt adopt the elitist mentality and treat the game as a job is sooner or later gone. Not only that but because this was never about the game, encounter and instead was about ego they often dont even understand why something is "meta" or "good" and because of that ignorance they end up worshiping incredibly flawed and inflated requirements which leads to further toxicity towards anyone not being a metaslave.
You even show that attitude with the person who started going "I am just asking for minimum requirement" yet later admitted it was an inflated requirement, they try to mask their behavior like that by pretending it is about common sense yet the truth is revealed after some quick questioning.
What you said should be left for statics and a group of people who have chosen to play and improve together, not pugs.
My point exactly, because this is a scripted video game meant to be won and not some extremely complicated irl task like theoretical physics you dont need days, months years to beat an encounter, a few wipes are usually more than enough.
I remember queing for extreme zephirot and ended up in a group where we wiped like what, 6 times since we had a number of sprouts? But we got it down at the end because figuring out what to do in a single encounter is not hard, it only requires some practice and a few wipes, something that shouldnt be such a huge deal for certain people who act as if wasting time or wiping is the end of the world.
That is where I would heavily disagree because video games are made to be won and make you feel better, they manipulate you and give you visual signs to assist you with the challenge therefore lessening the real challenge further by design , to take pride in beating scripted video game content is similar to taking pride in doing a basic task, worse is video games create the illusion of challenge which leads to people falling for having their ego depend on a video game, and honestly I wouldnt mind if people did that, the issue is that it leads to obnoxious elitists who start negatively affecting the people around them. Then there's the obvious topic of "If a company makes you feel better and deludes you into feeling you achieved something big all in exchange for money, that sounds kinda unethical" but marketing is unironically legal so this species has a long way before grasping such topics.
I was wondering when someone would try go through the typical elitist "let me check your achievements and if you havent done X your argument is invalid" which is a common tactic when one cannot argue for their beliefs so their only course left is to try undermine them through other means, are you gonna attack my grammar next?
I know how this game is played because I have seen the same in WoW in the form of "Oh you only do LFR so you dont matter, oh you only do normal so you dont matter, oh you only do heroic so you dont matter, oh you only have aotc so you dont matter, oh you only have the first 3 in mythic,those are easy so you dont matter, lol you havent beaten the last 2 mythic bosses you cant talk, Oh you cleared mythic? well it wasnt early in the patch so its irrelevant or you must have been carried so what you said is wrong, funny how the goalposts keep moving when someone really wants to believe you are wrong ;^)
I ve played a ton of mmos throughout the years and often on the higher end through the perspective of someone who cares about understanding them rather than beating them so I can pretend I am skilled and beat my chest in front of others(in a video game, a thing created to be beaten because its scripted content), but more importantly I ve observed many game communities and how they behave and evolve, which is why i actually explain things indepth and to the core instead of blindly defending that delusional feeling that makes me feel better at the expense of others. I explained in detail why your mentality ruins games and the proof can be seen in the disaster that is WoW.
Negative experiences is the standard for anyone who will not embrace elitism, tryhardism and metaslaving in WoW, good luck spending hours queing for groups to get gear as a non meta spec, or you ll just say make your own group not realizing you wont be getting people to join unless you have a ridiculous IO score which good luck getting via pugging if you didnt start from day one of the xpac, but hey, Uncle Bobby got you, just buy a wow token for real life money and spend the gold in a boost so maybe after 2 months you will be geared enough that someone might invite cuz of that cuz it certainly wont be cuz your spec aint meta.
The thing is because tryhardism and elitism has quite literally infested all areas of WoW, game is filled with clueless elitists and metaslaves who dont understand encounters or what makes something meta yet they blindly worship it as a holy book cuz their streamer/wowhead/MDI told them these are the only good specs for m+
I have no doubt WoW is great for elitist tryhards who want to feel special and unique and above the "casual plebs" and that is why casuals are unsubbing in droves.
Oh that is why elitists start raging when a game becomes more accessible, content is nerfed, rewards are gives via casual and solo achievements?
They believe they "deserve" those rewards and the "casual plebs" dont, which is exactly why they react so extremely when things like these happen.
I dont know, probably something about the fact that you are not solely responsible for an encounter and you have to deal with many other people which is often the main major social barrier stopping many people from said content.
Let's say SE expands trusts to savage raids and extreme trials and of course keeps the rewards and tune it in such a way that the encounter depends on solely you playing well and doing decently, when they do that and only then can you say "if anyone can beat any encounter given time then what is the problem with keeping rewards tied to it" but then it would be true, anyone who would spend enough time there would get the reward.
No, for healthy people FF14 is a really fun game that lasts for ages and the continuing increase in subs and popularly supports that, for elitists whose ego depends on video game "achievements" and being given exclusive rewards to differentiate them from the "casual plebs", for them then the game is "unrewarding", you see, healthy individuals dont base their ego on video games so that is not what we look for when we play one.