Quote Originally Posted by Mikey_R View Post
I am interested on your opinion on a simple scenario I will list below.

If we go by an encounter has a minimum required performance set out by the devs, then that means the fight will be cleared if everyone performs to this minimum standard. However, what about when you have a group that can still clear the encounter, there are no deaths, however, one of the DPS is performing at under 10% of their potential. This means the other players are having to make up for the DPS deficit of this one player.

My question is, despite, as a group, the party as a whole is meeting the 'minimum required level', one player is massively underperforming.
And my opinion is very simple, if you need to invent some extremely rare scenario to justify your design preferences then something is amiss, a far more realistic scenario is that you will often have a few overperformers along with many average people and a small number of underperformers meaning you are well above the minimum requirements together, actually the more overperformers you have the bigger the room of error for the rest which further lowers the actual requirements to beat an encounter.

Now if you want to talk about a ridiculous scenario where everyone somehow ends up being exactly on the minimum requirements and you found a player that somehow afks most of the fight to reach that 10% of their potential number of yours, I would say you need to be more honest with yourself.

Quote Originally Posted by ZedxKayn View Post
Why are you constantly saying that people who want to be rewarded for their efforts, or who don't want to play with people not as good as them, are elitists with their ego solely tied to video games? Did an elitist hurt you in the past?
You should read what I wrote in the previous better then, I wrote specifically why certain design ideas and personal feelings are wrong and shouldnt be promoted because they are both unhealthy, lead to delusions of elitism and hurt the community, a pretty decent list of important reasons to avoid.

And to be honest I was merely explaining, we have a perfect representation of what happens when you pander to the tryhard/elitist crowd in the form of WoW, a game who has chosen to focus on high end content and achievement driven rewards at the expense of everything else.

And I would not want to see this great game be turned into the elitist tryhard mess that is WoW, especially now that we are seeing FF14 numbers consistently increase which shows it is a far healthier mmo than WoW, which btw droves of casuals are abandoning since the latest expansion doubled down on your "reward for their efforts" design mentality.