The real reason why we don't have damage meters is because more than half of the community would rely on them to judge a player skill level.
Easy exemple, imagine 2 healers in savage, one is glare-mage and the other is a scholar praying for his dear life to keep the group alive. Obviously the glare mage would have higher DPS but that wouldn't qualify them as a better player.
Another, a Samurai is missing 1k but never dies from mechanics, perfect consistency and is not a cause of failure for others. On the other side you have a MNK with near-perfect DPS on every clear but that makes a clearing group wipe for hours.
In both cases, the better player isn't the one that deals higher damage.
When I started the game, I was like this aswell. But at a point, you have to realize it's a 8 people content.
Casuals will solely rely on damage meters and it will create toxicity, because it's the only feedback about performance they'll get.



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