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  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Colt47 View Post
    There is a bit of a design mistake that happened in FFXIV where the mechanics got attached to aesthetics, which is a dangerous thing to do in any game since it means that players who want to be the gunman are stuck with the mechanics linked to the gunman, including the baggage that goes with it. Machinist is a very fast paced job and it isn't suitable to every player, but would you go tell that player that he can play dancer? He wanted to be the gunman, and he probably doesn't like the whimsy of the dancer. It's the same thing with monk and other jobs.
    This i can relate to definitely. as i think it'd be nice if jobs have varying styles.. i love the aesthetic of monks and hand to hand combat but i'm not a big fan of how current monk plays. i much prefered it's 1.23 varient.

    same goes for bard. back in 1.0 i always hoped archer would transition into a glass cannon ranger dps job. more than a weak supoorty singy bard. but the way damage in this game works a glass cannon would be impossible. slightest tickle of raidwide damage and your dead.

    seems the same in many mmos though ranged jobs used to be the strongest because they were fragile hence the term glass cannon.. but these days they're confined to more support roles.
    (1)
    Last edited by Dzian; 03-21-2021 at 05:16 AM.