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  1. #111
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    This is why I prefer it to have more DPS in a group than the minimum number they specify in this game when it comes to harder content. Efficiency will always be there, but hey, if someone can make it easier by bringing more bodies in, it opens up the challenge and lets others who may not have the ability to do so get items. At the very least people who do the savage content in the larger group get a book per run.

    I would say given how they work right now they should go up to 8 DPS, for a total group size of 12. Any higher than that and DPS checks would be laughable. Even two really mediocre dps are going to out gun a single pro dps.
    (0)

  2. #112
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by Ralph2449 View Post
    You dont use the words he did to the words he did to describe that problem nor you take ownership of specific content as "yours".

    What you are explaining on the other hand I understand, the thing is that happens in almost all big mmorpgs for the reasons you mentioned.

    My argument on that subject is that people who care about improving for their personal sake will still do either way, people who are interested in improving always do no matter what the tutorial tells us(Which is why the "if they listened to you everyone would be so bad they couldnt get through dps checks" argument is so flawed), people who are not interested in improving because they have no reason to since the content they do can be done easily wont care either way and will ignore the imagined tryhard tutorial until they get in a situation that pushes them improve, such situation being the higher end content which can be accessed by all, and in these situations these people do improve which again ruins the repeated generalizations elitists have thrown in just this thread about that iconinc ultra bad casual that is so bad and low skilled they cant do anything right.

    And again I ll have to repeat the point that what matters is the minimum requirements set by the devs(not the inflated requirements send by a bunch of elitists who try to get a roflstomp group going), in a realistic group you ll always have a few players who personally care about their performance and some that dont, that group still perseveres either because the good players were that good that they were able to play well enough to carry the group performance or because the people that didnt care ended up improving in order to beat the encounter.

    At the end what comes down to is that some people are allergic to wiping or helping others without an elitist commanding attitude and I am seeing that as their problem, if they cant handle that they should stick to their static that exists to roflstomp content.


    Ah yes the just "find decent friends m8" argument, if it was so easy people wouldnt be complaining about pugging since ages now, especially in a community so divided where you wont be finding many players in the middle, though I know elitists like Preach "You gotta be trolling to be playing non meta" gaming do honestly believe they are really nice and friendly people, just like a bunch of jerks together might consider each other real great dudes. What matters is how outsiders perceive you, not your buddies in this case.


    Because when a community is ignorant, elitist, tryhard metaslave, they are wrong, they negatively affect people around them, degrade the experience for players and in general, wrong things should be stopped and fought against whenever they affect you or not.
    Never said it was easy, just an option. I play feral if I pugged I would be asked to play balance. So I found a group that is cool with me playing feral and we still push for keys perfectly fine.

    I get you are in a disagreement with min / maxing but your stance is not an objective truth you may feel it is wrong and you are entitled to that opinion. Though if I may ask what is wrong with holding the community to a higher standard of play or providing the player base with a tool to hold others accountable? This at the core is not inherently toxic nor does it necessarily lead to meta driven community like you appear to claim it will. The meta mindset is also fueled by the balance approach of blizzard and their encounter design. In FFXIV classes at the core more or less the same functionally within their roles that I doubt it would go back to the way this were back in HW. That said just because content can be cleared with every job does not mean not giving players the tools to hold others accountable is toxic. This is a team game first and foremost at least when it comes to clearing content and by no means does being new or playing for fun mean it is fair to the rest of the group when you have a dps doing 10% of the total damage cause they cannot be bothered in 4 man content.
    (5)
    Last edited by Awha; 03-20-2021 at 11:58 PM.

  3. #113
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,897
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    The fact how the arguments in the past 2-3 pages are still going on is incorrigible...
    ————————
    Anyhow, to stay on topic...
    I’d love for them to add a tooltip that allows us to peek what mobs/chests can drop. Like a loot list. Sure we have an external database but an in-game list should be a nice addition.
    And then specifically for CLL, an NPC to tell players when next CLL will pop because the shout chatbox is littered with “CaStRuM!?!!!?” Heck, make an entirely different window that stays permanent inside BSF specifically to tell whether a CLL is on-going or not if possible, because apparently clicking one single button to check CLL availability is harder than typing a whole phrase and waiting for answer.
    (2)
    Last edited by Rein_eon_Osborne; 03-20-2021 at 11:54 PM.

  4. #114
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,131
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Kind of minor but when working on the exterior of a home, I'd like... the ability to make the plot look as if there's daylight, even if just in editing mode. I say this because I have a hard time figuring out how things will look-- especially colour-- during the night. Right now the best thing you can do is wait for morning or switch to gpose and create a bunch of lights which isn't ideal.
    (0)

  5. #115
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,630
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ralph2449 View Post
    Another perfect example of tryhardism, god forbid you do the encounters without full bis which isnt need or required by actual dev standards,what's next, are you gonna get annoyed when people beat encounters with green-grey parses?
    Admittedly, I typed up an entire reply yet this paragraph alone shows how pointless that would be. You can obtain a i510-515 weapon from the following:
    • Purchased off the Marketboard at a meager 80-100k (server dependent)
    • Completing Emerald Weapon EX ten times
    • With 1,000 Relevation Tomes and seven weeks worth of Eden's Promise drops

    Only one of those three options has any sort of timed restriction associated with it. The fact you're defending someone whose weapon doesn't even meet the ilvl restriction of the content they're participating in (E11S sets the gear recommendation at i510), speaks louder than any argument anyone here can make.

    Furthermore, I never once said "BiS" or even so much as hinted it. You simply put that in my mouth to re-characterize the argument to fit your bias—a frequent trend in your replies.
    (14)
    Last edited by ForteNightshade; 03-21-2021 at 12:21 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #116
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    I think they should something to help players differentiate if the enemy ability being casted is an AoE or a Tank buster. Similar to how they recently made the cast bar pulse red if it's "Interruptable", maybe they can make it pulse a different color or have some kind of fire effect or more bold font to indicate tank buster? If you're a new player and playhing through ARR as a tank, you never come into contact with experiencing an actual casted tank buster (because ARR uses many instacast TBs), but then you get into HW and start experiencing them and have to learn off the cuff by memorizing which attacks are TBs. They can streamline this by cueing tanks to look out for TBs, cue healers by making them look out for party busters (moves that do extreme damage unless mitigated, or reduce hp to 1) etc.
    (0)

  7. #117
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    The fact how the arguments in the past 2-3 pages are still going on is incorrigible...
    ————————
    Anyhow, to stay on topic...
    I’d love for them to add a tooltip that allows us to peek what mobs/chests can drop. Like a loot list. Sure we have an external database but an in-game list should be a nice addition.
    And then specifically for CLL, an NPC to tell players when next CLL will pop because the shout chatbox is littered with “CaStRuM!?!!!?” Heck, make an entirely different window that stays permanent inside BSF specifically to tell whether a CLL is on-going or not if possible, because apparently clicking one single button to check CLL availability is harder than typing a whole phrase and waiting for answer.
    Yeah it would be helpful to have those as well. They don't really have tooltips on the loot.
    (1)

  8. #118
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ralph2449 View Post
    Oh that is why elitists start raging when a game becomes more accessible, content is nerfed, rewards are gives via casual and solo achievements?

    They believe they "deserve" those rewards and the "casual plebs" dont, which is exactly why they react so extremely when things like these happen.
    Once again if you read the comments or listened to many of the higher players they do not ever say the "casual plebs" don't deserve the rewards.. what they do say is go and do the content and you can gladly have them..

    The game is already highly accessible and nerfing the rewards just destroys there relevance... and once again what the game should be doing is lifting players up to the challenges to get rewards.. not catering to the lazy folks who want the shinys with no effort.

    The game releases a new piece of content with new shiny rewards.. EVERY SINGLE PLAYER has equal access to that content and those rewards.. It's up to them to go and get them... If they choose not to because there lazy or whatever.. thats there decision.. That shouldnt then mean they can demand them another way and devalue them for the players that did choose to get them through the new content...

    what it actually is lower end players blaming better players for there own laziness... I don't bother with a lot of higher content much anymore specifically because there no motivation to do so. but again thats my choice. I dont kick off that I cant have that shiny glamour or whatever because i know i can have it if i want it... I just gotta smash the content the same as everyone else did... These days i'm probably more what you refer to as a "casual pleb" than anything else.. but I still dont kick off about things i cant have..

    Quote Originally Posted by Ralph2449 View Post
    No, [B]for healthy people FF14 is a really fun game that lasts for ages and the continuing increase in subs and popularly supports that,.
    I typically don't like being judgemental but I do notice that you only joined the forums in feb 2021. and some of the comments here refer to you only just getting a level 80 job which leads me to assume your relatively new.

    if that assumption is accurate then you're not really in a position to say its a really fun game that lasts for ages you haven't played long enough. and if you talk to people or leaders of many of the bigger free companies they'll tell you that most palyers really don't stick around very long.

    and most people will tell you how sub counts arent always what they seem. much the same way as player numbers.. they often operate in a past tense to appear bigger.. the player base doesnt really grow that much at all honestly. we still have mostly the same number of servers we had when 2.0 launched. theonly extra ones they added were for the european data centre if i recall. and that was for latency reasons not populatio growth

    also a bit of research will soon tell you that many of the servers that do exist are very low population almost dead... because as fast as the game pulls new players in it loses existing ones.

    Quote Originally Posted by Ralph2449 View Post
    No, for elitists whose ego depends on video game "achievements" and being given exclusive rewards to differentiate them from the "casual plebs", for them then the game is "unrewarding", you see, healthy individuals dont base their ego on video games so that is not what we look for when we play one.
    once again your making the mistake that extrinsic motivation is unhealthy... and mistaking it for ego / elitism.. many players dont want the rewards to differntiate themselves from other players they want rewards to symbolise the challenges overcome to get them.. they wouldn't care less if 100% of the player bae did the exact same challenge.. hell most of them would be happy if that was the case as it would mean an incredibly strong community.

    I may be wrong. but it seems to me your saying you want to be lazy and have all the shinies handed to you freely on a silver platter and anyone who thinks thats wrong or unfair is an elitist gatekeeping toxic pos..
    (9)
    Last edited by Dzian; 03-21-2021 at 04:48 AM.

  9. #119
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Eh, it is a bit complicated to talk about accessibility. There is a bit of a design mistake that happened in FFXIV where the mechanics got attached to aesthetics, which is a dangerous thing to do in any game since it means that players who want to be the gunman are stuck with the mechanics linked to the gunman, including the baggage that goes with it. Machinist is a very fast paced job and it isn't suitable to every player, but would you go tell that player that he can play dancer? He wanted to be the gunman, and he probably doesn't like the whimsy of the dancer. It's the same thing with monk and other jobs.

    And by no means am I saying Machinist and monk are unplayable: They are playable jobs, but they aren't right for every player. Those players that DO like the current version of that job would obviously complain if it were slowed or simplified. But these sort of details also impact accessibility, or the perception of it, because ultimately accessibility is a factor of the job one plays and the content it is being played in. That's why when I was advocating new addons to make savage more accessible, I never brought up something like nerfing the speed of jobs while in savage. Right now the only thing they can do is give better learning tools to help overcome the issues people face when using more complex, faster paced jobs, simply because it is what they wanted to play aesthetically.
    (1)

  10. #120
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Colt47 View Post
    There is a bit of a design mistake that happened in FFXIV where the mechanics got attached to aesthetics, which is a dangerous thing to do in any game since it means that players who want to be the gunman are stuck with the mechanics linked to the gunman, including the baggage that goes with it. Machinist is a very fast paced job and it isn't suitable to every player, but would you go tell that player that he can play dancer? He wanted to be the gunman, and he probably doesn't like the whimsy of the dancer. It's the same thing with monk and other jobs.
    This i can relate to definitely. as i think it'd be nice if jobs have varying styles.. i love the aesthetic of monks and hand to hand combat but i'm not a big fan of how current monk plays. i much prefered it's 1.23 varient.

    same goes for bard. back in 1.0 i always hoped archer would transition into a glass cannon ranger dps job. more than a weak supoorty singy bard. but the way damage in this game works a glass cannon would be impossible. slightest tickle of raidwide damage and your dead.

    seems the same in many mmos though ranged jobs used to be the strongest because they were fragile hence the term glass cannon.. but these days they're confined to more support roles.
    (1)
    Last edited by Dzian; 03-21-2021 at 05:16 AM.

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