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  1. #1
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I love how in these discussions it's never okay to expect basic competence but completely fine to put additional pressure on the rest of the party.
    If someone is barely performing at the required level, then happens to "just not play well" and drop even lower, requiring the rest of the party to make up for it that's completely fine, world didn't end, so what, don't be elitist and mention it.
    If someone had to play at a much higher level to make up for the above mentioned, they better keep quiet and don't they dare feel frustrated by it. Damn elitist. Just feel blessed that you had the opportunity to carry others. Give yourself a silent pat on the back but keep your head down.
    (16)
    Last edited by Rilifane; 03-18-2021 at 09:57 PM.

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,588
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rilifane View Post
    I love how in these discussions it's never okay to expect basic competency but completely fine to put additional pressure on the rest of the party.
    If someone is barely performing at the required level, then happens to "just not play well" and drop even lower, requiring the rest of the party to make up for it that's completely fine, world didn't end, so what, don't be elitist and mention it.
    If someone had to play at a much higher level to make up for the above mentioned, they better keep quiet and don't they dare feel frustrated by it. Damn elitist. Just feel blessed that you had the opportunity to carry others. Give yourself a silent pat on the back but keep your head down.
    I sense a certain level of sarcasm with this post.

    People have largely had an overinflated sense of competency requirements for the fight they're completing, so yes, that is not ok. If someone is not performing, or barely performing at the minimum requirement that the duty expects then that is a different matter entirely. Equally, people seem to be under the impression that someone playing subpar puts other players where they're in a position that they can show indecent behavior in reaction to the matter- Is silently kicking a player, leaving the party, and/or linking a discord resource for people to look at really that challenging for a lot of players before sliding out? Nobody likes the player that interjects with counterproductive nonsense with no other purpose than to disparage, as much as they do players failing to meet some arbitrary competencies.
    (2)
    Last edited by Kaurhz; 03-18-2021 at 10:28 PM.

  3. #3
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Rilifane View Post
    I love how in these discussions it's never okay to expect basic competency but completely fine to put additional pressure on the rest of the party.
    What I would define as basic competency is the minimum required performance by everyone to beat an encounter which is often quite forgiving and this is chosen by the devs, not the inflated requirements players choose to spout to both inflate their egos and also get easier runs, and as proven by the previous poster I replied to they dont expect basic competency, they expect above basic competency so they can skip mechanics and have an easy roflstomp because god forbid they have to do the encounter normally or wipe because someone is learning, that is the worst thing evah, everything should be a roflstomp xD

    Quote Originally Posted by Rilifane View Post
    Just feel blessed that you had the opportunity to carry others. Give yourself a silent pat on the back but keep your head down.
    Exactly because people who dont suffer from self esteem issues know where they stand and they dont require the game or others to congratulate and reward them to make them feel special and "elite". You helped someone and you should be satisfied with that.
    (2)

  4. #4
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,533
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ralph2449 View Post
    What I would define as basic competency is the minimum required performance by everyone to beat an encounter which is often quite forgiving and this is chosen by the devs,...
    I am interested on your opinion on a simple scenario I will list below.

    If we go by an encounter has a minimum required performance set out by the devs, then that means the fight will be cleared if everyone performs to this minimum standard. However, what about when you have a group that can still clear the encounter, there are no deaths, however, one of the DPS is performing at under 10% of their potential. This means the other players are having to make up for the DPS deficit of this one player.

    My question is, despite, as a group, the party as a whole is meeting the 'minimum required level', one player is massively underperforming. Would it be fair to say this player is NOT performing to the minimum required performance which means the others have to perform to a higher standard? If so, why is it fine for that one player to put less work into clearing the fight than the rest of the party? They could replace that member with someone else and clear the boss quicker, which means less time for mistakes to happen, less time for resources to drain etc.

    Basically, what this boils down to, SE has a set expectation, a minimum performance level that needs to be met. So, how do you measure it? If you keep hitting enrage with no mechanic failures and no deaths, however everyone in your group thinks they are doing fine for their rotation, how can you find where your weak spot is. You cannot just say, play better, they already think they are playing at their best and this is where the issue lies with alot of people.

    People go into content that they are not ready for, however there is no way ingame to tell if someone is ready or not, this is why people then turn to parsers. Even with a new fight, an experienced player can still output a respectable level of DPS, so if you have someone who is clearly underperforming from the get go, you can either say they need to get better or you replace them.

    Even if you do a personal one, you still fail a check and someone asks how everyone done. Are you going to be the one who says, yup, the game tells me I'm the one who is doing badly, or are you going to stay silent or lie?

    Again it comes down to the minimum expectation and the game does not give any feedback to say yes, you are good enough or no, you need to get better. A minimum performance line has been set, however, you don't know if you have crossed it yet.
    (13)

  5. #5
    Player
    Sealish's Avatar
    Join Date
    Mar 2021
    Posts
    27
    Character
    Sha'raya Scaleclaw
    World
    Siren
    Main Class
    Red Mage Lv 71
    Quote Originally Posted by Mikey_R View Post
    snip
    That is why I like my idea of a coloured dot. It is simple, it tells you if you are performing within, below, or on the border of what the developers have set as the minimum needed, it is private, and it is non-comparable (you cannot ever go "my green dot is more green than yours"). The bar for a green dot in normal content would be VERY low.
    (0)

  6. #6
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Mikey_R View Post
    I am interested on your opinion on a simple scenario I will list below.

    If we go by an encounter has a minimum required performance set out by the devs, then that means the fight will be cleared if everyone performs to this minimum standard. However, what about when you have a group that can still clear the encounter, there are no deaths, however, one of the DPS is performing at under 10% of their potential. This means the other players are having to make up for the DPS deficit of this one player.

    My question is, despite, as a group, the party as a whole is meeting the 'minimum required level', one player is massively underperforming.
    And my opinion is very simple, if you need to invent some extremely rare scenario to justify your design preferences then something is amiss, a far more realistic scenario is that you will often have a few overperformers along with many average people and a small number of underperformers meaning you are well above the minimum requirements together, actually the more overperformers you have the bigger the room of error for the rest which further lowers the actual requirements to beat an encounter.

    Now if you want to talk about a ridiculous scenario where everyone somehow ends up being exactly on the minimum requirements and you found a player that somehow afks most of the fight to reach that 10% of their potential number of yours, I would say you need to be more honest with yourself.

    Quote Originally Posted by ZedxKayn View Post
    Why are you constantly saying that people who want to be rewarded for their efforts, or who don't want to play with people not as good as them, are elitists with their ego solely tied to video games? Did an elitist hurt you in the past?
    You should read what I wrote in the previous better then, I wrote specifically why certain design ideas and personal feelings are wrong and shouldnt be promoted because they are both unhealthy, lead to delusions of elitism and hurt the community, a pretty decent list of important reasons to avoid.

    And to be honest I was merely explaining, we have a perfect representation of what happens when you pander to the tryhard/elitist crowd in the form of WoW, a game who has chosen to focus on high end content and achievement driven rewards at the expense of everything else.

    And I would not want to see this great game be turned into the elitist tryhard mess that is WoW, especially now that we are seeing FF14 numbers consistently increase which shows it is a far healthier mmo than WoW, which btw droves of casuals are abandoning since the latest expansion doubled down on your "reward for their efforts" design mentality.
    (1)