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  1. #1
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    the idea that parser would promote toxicity is moot; the (extremely strict btw) ToS regarding bullying people over their damage wouldn't magically disappear.

    in fact, in the case of an official SE damage meter, i'd imagine the ToS would be more strictly enforced lol. there wouldn't be anymore people bullying over damage more than there currently is (very few people are that dumb), and even then, those people would get bonked very fast.

    it also shatters the illusion that XIV has a nice playerbase too; if FFXIV is truly all sugar and rainbows, why can't we have damage meters? it's almost like we're awful just like every other gaming community lol
    (7)

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tlachtga View Post
    it also shatters the illusion that XIV has a nice playerbase too; if FFXIV is truly all sugar and rainbows, why can't we have damage meters? it's almost like we're awful just like every other gaming community lol
    The real reason why we don't have damage meters is because more than half of the community would rely on them to judge a player skill level.
    Easy exemple, imagine 2 healers in savage, one is glare-mage and the other is a scholar praying for his dear life to keep the group alive. Obviously the glare mage would have higher DPS but that wouldn't qualify them as a better player.
    Another, a Samurai is missing 1k but never dies from mechanics, perfect consistency and is not a cause of failure for others. On the other side you have a MNK with near-perfect DPS on every clear but that makes a clearing group wipe for hours.

    In both cases, the better player isn't the one that deals higher damage.
    When I started the game, I was like this aswell. But at a point, you have to realize it's a 8 people content.
    Casuals will solely rely on damage meters and it will create toxicity, because it's the only feedback about performance they'll get.
    (3)

  3. #3
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    The real reason why we don't have damage meters is because more than half of the community would rely on them to judge a player skill level.
    Pretty much, the problem is players, especially westerners that it seems dont really understand or care to understand what a damage meter actually says and instead use it as "let me check who is lowest so I can blame them" and "Omg they dont do as much dps as me, they are the problem" since they have that baffling expectation that everyone should be on their level in a random pug or even worse inflate the requirements similarly to how tryhards in WoW demand 226 ilvl for content that needs 200ilvl and rewards 213 gear.

    Actually come to think of it, there would be a form of damage meter that could be helpful and would be disliked by those people, a damage meter without numbers but with colors

    Let's say the boss is at 60% health, that means 40% of its health is missing(let's say that number is 400), we have 4 DPS, 2 tanks and 2 healers, now let's say in a balanced team for example 20% of that damage done would be expected to come from a dps so that would be 80, if the dps has achieved more than 80 dps at that time then "dps meter" would show a green symbol next to their name meaning they passed the minimum required dps, if not a red one but more importantly if that person died and its below 80 it would be grey instead showing that the issue was a mechanic failure instead of personal DPS, and mechanic failures are far more complex of an issue since it could have not even been their fault at times if someone else killed them, thus grey would remind everyone that mechanical performance is the main problem, not "dps". (Obviously you would need to add a projection for time and max boss health so in case someone is carrying a lot in dps he doesnt cause people to go into red with the above math)

    This kind of dps meter would absolutely destroy the delusion many tryhards have over dps checks and enrages because it would show that dps is not really what is causing problems, it is people failing mechanics, which is far more common especially in the western uptime obsessed strats since I hear the Japanese raiding scene is better because they focus on doing the encounter well rather than parse.
    (1)
    Last edited by Ralph2449; 03-18-2021 at 08:56 PM.

  4. #4
    Player
    Vaern's Avatar
    Join Date
    Jun 2019
    Posts
    33
    Character
    Lachesis Vaern
    World
    Spriggan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ralph2449 View Post
    it would show that dps is not really what is causing problems, it is people failing mechanics
    I agree with this wholeheartedly, but I had to see and learn that some people are not consistent enough and failing a mechanic either results in death or a damage down.
    You can't make other people be more consistent in how they resolve mechanics, but you can try to accomodate by pushing your own dps higher.
    (2)

  5. #5
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vaern View Post
    I agree with this wholeheartedly, but I had to see and learn that some people are not consistent enough and failing a mechanic either results in death or a damage down.
    You can't make other people be more consistent in how they resolve mechanics, but you can try to accommodate by pushing your own dps higher.
    Here is a thing, what if mechanic are done correctly ,no one died, and no one have a damage down? I remember when I did A12 normal back in heavenward and I was on the ps4. We hit enraged twice we cleared it on the third try with 3 seconds left on enrage. Then what then? I remember we had a mnk in the group didn't use there kit correctly such as using form shift in the beginning to set up and just went in and started punching it and was not using positional.

    Don't get me wrong a meter is not needed to see if dps low. You can do a fight an notice how fast a boss is dying. Basic understanding of your class is all is needed and reading your tool tips.

    Truth be told, I wouldn't mind having a meter for my personal use. For my eyes only.

    Before I forget, please don't say I have a WOW mentality. I never played it.
    (0)
    Last edited by Axxion; 03-19-2021 at 12:49 AM.
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  6. #6
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Tlachtga View Post
    it also shatters the illusion that XIV has a nice playerbase too; if FFXIV is truly all sugar and rainbows, why can't we have damage meters? it's almost like we're awful just like every other gaming community lol
    You're confusing the player base/community with the people. Rules, regulations, and limitations (and enforcement of them) help to foster a "nice" player base/community even with "not nice" people being part of it (or rather because of them being part of it).
    (3)