Quote Originally Posted by Cabalabob View Post
That way players who are performing at their best will be done after one run and have everything they need, while players who still need to improve will need to run it extra times to get more practice in.
That would never work and it is as flawed as people who obsess over parsing and thus unironically make starts that focus on having the highest uptime rather than doing the encounter well, that kind of system would push people to just focus on dps at the expense of everything else and everyone else, in addition many mechanics dont target everyone equally which does affect the """performance""" of those people who might have played perfect and lets not even talk about those mechanics that can kill you because someone else didnt manage to move to the right place in time.

The loot system is fine as it is, this entitlement and elitism of "I deserve better than the rest" isnt healthy and shouldnt be pandered to because it only turns game communities toxic. If you honestly are a good player then that knowledge is reward enough, you dont need a game or a company to reward and congratulate you for that because all it does is scream insecurity.