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  1. #9
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,470
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Cabalabob View Post
    Personally I think that they should do a fundamental rework of the loot system. The way the game works now is so unrewarding, you play at your best, do the most damage, kill all the things... then the guy who was dead the entire fight walks out with all the loot cause RNG...

    It would greatly incentivise players to do better if the loot was locked behind challenges. Think like personal spoils in castrum or delubrum and the more you contribute the more spoils you’ll gain at the end of the fight. That way players who are performing at their best will be done after one run and have everything they need, while players who still need to improve will need to run it extra times to get more practice in.
    No, and a thousand times no. Whilst I can understand your grief, this is not a solution. Doing better heavily relies on your resources; what gear you have, what melds you have, what lost actions you have, what essence you have, the composition of your party, and in some cases, the competence of those in your party, reigning true especially for support classes.

    Besides, all you do with this solution is punishing players who are newer to the specific encounter than anything. Not to mention it opens up a whole reason for people to grief those in the party that are competent. I can do it in Choctober. I can do it in Castrum, I can do it in Delubrum, as you can with practically every other encounter. Just get over it, honestly.
    (10)
    Last edited by Kaurhz; 03-17-2021 at 10:50 PM.