Quote Originally Posted by Cabalabob View Post
Personally I think that they should do a fundamental rework of the loot system. The way the game works now is so unrewarding, you play at your best, do the most damage, kill all the things... then the guy who was dead the entire fight walks out with all the loot cause RNG...

It would greatly incentivise players to do better if the loot was locked behind challenges. Think like personal spoils in castrum or delubrum and the more you contribute the more spoils you’ll gain at the end of the fight. That way players who are performing at their best will be done after one run and have everything they need, while players who still need to improve will need to run it extra times to get more practice in.
That sounds nice in theory: "The people who contributed most will get most rewards".
But how would you judge fairly? Your performance is dependent on 7 other people and this is not just true for healers. Someone ran you over with a nice little nope marker? Say goodbye to loot because you died. Not your fault but you still died. Party doesn't mitigate properly and you're left to healbotting? Looks like less loot for you because you contributed less dps.
People not aligning their burst/ raid buffs and you get half the rDPS you could get? Tough luck, less loot it is. Someone stood at the wrong position and you adjusted so you don't wipe and dropped dps? Yup, less loot. You sacrificed yourself so the run can continue? Less loot. Tank positions the boss poorly and melees lose a lot of uptime/ positionals? Better luck next time.
All it would do is encourage selfish gameplay because now everyone is out for more loot and playing selfish and griefing others is the easiest way. Whatever tool you implement it can never judge performance fairly because it can't see things like someone adjusting to prevent a wipe. Even if it counts casts for mitigation skills or taking unavoidable damage, unless you know the circumstances you can't judge it fairly and it's easy to manipulate to your favor.