Personally I think that they should do a fundamental rework of the loot system. The way the game works now is so unrewarding, you play at your best, do the most damage, kill all the things... then the guy who was dead the entire fight walks out with all the loot cause RNG...

It would greatly incentivise players to do better if the loot was locked behind challenges. Think like personal spoils in castrum or delubrum and the more you contribute the more spoils you’ll gain at the end of the fight. That way players who are performing at their best will be done after one run and have everything they need, while players who still need to improve will need to run it extra times to get more practice in.