Quote Originally Posted by Kaurhz View Post
They shouldn't really be looking at tools to aid in gameplay to be quite frank.


They should instead look at seriously investing a substantial amount of time into looking at providing a thorough tutorial system that helps overcome some of the game's more fundamental mechanics, and core job skills to help alleviate the disparity in skill levels.
The only problem with trying to create a tutorial for core job skills is that can change every time they rework a job (including mid expansion). That means they'd have to program an entirely new tutorial for every changed job.

Certainly I'd agree with adding a mechanics tutorial to Hall of Novices. They don't seem to go back and remove mechanics, only add new ones, so they would only need to build on what's already there.

I'm still waiting for the Limit Break tutorial. There are so many players who have no idea that bar at the top of their screen has a useful purpose.