Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 134

Hybrid View

  1. #1
    Player
    Sealish's Avatar
    Join Date
    Mar 2021
    Posts
    27
    Character
    Sha'raya Scaleclaw
    World
    Siren
    Main Class
    Red Mage Lv 71
    Quote Originally Posted by Mikey_R View Post
    snip
    That is why I like my idea of a coloured dot. It is simple, it tells you if you are performing within, below, or on the border of what the developers have set as the minimum needed, it is private, and it is non-comparable (you cannot ever go "my green dot is more green than yours"). The bar for a green dot in normal content would be VERY low.
    (0)

  2. #2
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Mikey_R View Post
    I am interested on your opinion on a simple scenario I will list below.

    If we go by an encounter has a minimum required performance set out by the devs, then that means the fight will be cleared if everyone performs to this minimum standard. However, what about when you have a group that can still clear the encounter, there are no deaths, however, one of the DPS is performing at under 10% of their potential. This means the other players are having to make up for the DPS deficit of this one player.

    My question is, despite, as a group, the party as a whole is meeting the 'minimum required level', one player is massively underperforming.
    And my opinion is very simple, if you need to invent some extremely rare scenario to justify your design preferences then something is amiss, a far more realistic scenario is that you will often have a few overperformers along with many average people and a small number of underperformers meaning you are well above the minimum requirements together, actually the more overperformers you have the bigger the room of error for the rest which further lowers the actual requirements to beat an encounter.

    Now if you want to talk about a ridiculous scenario where everyone somehow ends up being exactly on the minimum requirements and you found a player that somehow afks most of the fight to reach that 10% of their potential number of yours, I would say you need to be more honest with yourself.

    Quote Originally Posted by ZedxKayn View Post
    Why are you constantly saying that people who want to be rewarded for their efforts, or who don't want to play with people not as good as them, are elitists with their ego solely tied to video games? Did an elitist hurt you in the past?
    You should read what I wrote in the previous better then, I wrote specifically why certain design ideas and personal feelings are wrong and shouldnt be promoted because they are both unhealthy, lead to delusions of elitism and hurt the community, a pretty decent list of important reasons to avoid.

    And to be honest I was merely explaining, we have a perfect representation of what happens when you pander to the tryhard/elitist crowd in the form of WoW, a game who has chosen to focus on high end content and achievement driven rewards at the expense of everything else.

    And I would not want to see this great game be turned into the elitist tryhard mess that is WoW, especially now that we are seeing FF14 numbers consistently increase which shows it is a far healthier mmo than WoW, which btw droves of casuals are abandoning since the latest expansion doubled down on your "reward for their efforts" design mentality.
    (1)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I think a little of column A and a little of column B. Whilst you can set certain requirements and expectations in a PUG, you'll likely always have to account for varying levels of understanding & experience. There's a level of rolling the dice. But I do think it'd uncool if say a PF said "must be able to do 'x'" or "must be up to 'y'" and you join despite not meeting that requirement, because there are varying levels of progression and some groups are further along than others and people might be going for certain strats.

    But of course there is a disadvantage to using PF and forming PUG's, you have less quality control, and I think it's better to accept than fight it (maybe help people improve rather than disparage and maybe they'll pay it forward), because hey, those people want to clear content too and they're using the right tools to do it and some legitimately want to get better at it. There is a bit of a jump in difficulty between normal content and EX or Savage. Case in point, I played AST like a pseudo-WHM or pseudo-SCH until I took it into Misera and found I wasn't playing AST correctly, because it had been fine until that point, so my heals and damage output was low until I corrected it. Prior to that, I had only used SCH or DNC.



    Expecting a tighter ship however, this I feel is more the benefit of a static, because you have the consistency of players for a start and also you can vet a little more and you can run it to the standard you like. I know a friend's static will run savage content with potential recruits to see how well they work together and that they can keep up with what the need, which was especially important for when they did Ultimate.
    (0)

  4. #4
    Player
    Rofel's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    416
    Character
    Rofel Dokfel
    World
    Sargatanas
    Main Class
    Pugilist Lv 90
    An icon or sound queue on training dummies (at least) showing if you are hitting positionals.
    (0)

  5. #5
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Rofel View Post
    An icon or sound queue on training dummies (at least) showing if you are hitting positionals.
    I am confused. My encounters with the training dummy led me to believe that you can't practice positionals, since the dummy always turns to "face" you.
    (0)

  6. #6
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by DPZ2 View Post
    I am confused. My encounters with the training dummy led me to believe that you can't practice positionals, since the dummy always turns to "face" you.
    You can get behind a dummy. It does not turn.
    (0)

  7. #7
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,622
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by linayar View Post
    You can get behind a dummy. It does not turn.
    Ah, it does, indeed, not turn. Must be the way people position the dummies that led me to believe that -- not really much room to practice positionals as a Monk when the training dummies are placed against a wall. I noted just now (yeah, testing as 80 Monk) the dummies in the FC yard were actually moved away from that 'back wall', so that positionals could be practiced. Learn something new every day.
    (0)

  8. #8
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by DPZ2 View Post
    Ah, it does, indeed, not turn. Must be the way people position the dummies that led me to believe that -- not really much room to practice positionals as a Monk when the training dummies are placed against a wall. I noted just now (yeah, testing as 80 Monk) the dummies in the FC yard were actually moved away from that 'back wall', so that positionals could be practiced. Learn something new every day.
    My old FC would have the dummies facing the wall/corner, so you will always face its back and sides.
    (0)

  9. #9
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,560
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Colt47 View Post
    Was thinking on this after running it multiple times.

    1) Personal replay system to understand what happened when you died. Like snapshot the last 5-10 seconds before you were killed, and have the ability to replay that. Also, show hidden target areas of the attacks when doing the replay. It will help a lot.

    2) A checkbox progress meter based on key mechanics the boss does. This is more of a personal record so you know what specific mechanic you've survived past. It's not perfect, but I'd love to be able to know how many more checkboxes there are before the enrage hits on each fight. They could even have ??? next to the ones you haven't seen yet.

    Was trying to think of other things but those two would be "nice to haves". Not sure what else would be missing.
    I really don't miss a public DPS meter in the game, but it would be so nice to have some sort of a performance meter that wouldn't give a number but maybe a color (red/yellow/dark green /bright green) just to let you know how well you're doing in the run. Sometimes it's hard to have a perception on that, especially if you're playing a job that is not gated behind a strict rotation.
    (0)

  10. #10
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    Integrate a personal Grade system, Based on uptime and stats,
    Avoid all AOE rank F D C B A S S++
    S is using cool down to mitigate 50% fight wide effect. S++ mitigating every fight wide Effect and avoid ever AOE
    Uptime Rank F D C B A S S++
    % of your uptime when you were using cooldowns.
    if 3rd party website and figure out 100% usage of tools SE should be able to do it too.
    Special Roll Rank F D C B A S S++
    IE
    TANK, Mitigate tank busters, keep hate, collecting adds,
    Healer, Overheals, DPS regen or sheilds.
    Range DPS (only really play BRD and DNC) Song up time, effect of ticks Dot %, dancing every 30 seconds and 1 min. % of time at 100% when you are wasting dps.
    Melee DPS doing positions correctly, Cool down...
    magic DPS NO CLUE I HATE MAGIC DPS THEY CAN ALL JUST DO THERE OWN THING... I've Tried to level BLM and RDM and they both suck.. But that just me and how I play. I know some great BLM DPS I Just don't like them... someone that plays them can come up with ideas.

    end of a boss,
    Report card
    Uptime Rank B your best A
    Avoidable dmg, Rank A your best A
    Job Rank S your best S

    Special rewards for getting S++ on fights.

    It would give people an idea of direct feedback as to what they are doing wrong vs the community calling them out or using 3rd party tools.
    Turn on or off feedback.


    That accept there are 3rd party tools people already use to improve themselves but you shame them for using them. There is a seedy underbelly everyone who really cares uses fflogs + xivanalysis. but some like myself refuse because of the small chance of ban hammer who are at a disadvantage. My hubby sucks at the game. He can learn but just doesn't care to do better. I tell him how to play better and he improves every expansion toss out 1/2 of what he learned and because he plays different jobs than me I am not the best teacher but I get to do Savage and he doesn't because he isn't told where he is messing up. So I end up not doing Savage because he wants but he isn't good enough / care enough to improve to the point where he can do it.
    (0)
    Last edited by Kewitt; 03-19-2021 at 02:00 AM.
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast