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  1. #41
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Colt47 View Post
    I just think that having more tools that actively assist in learning mechanics would be beneficial and avoid encouraging the elitism that kind of plagued WoW. DPS meters do have a place, but it's actually kind of narrow in the grand scheme of things.
    The problem with elitists and tryhards is that they are quite entitled and unironically expect everyone to perform on X level(Still remember seeing a tryhard whine about zurvan extreme p1 pools not being perfect, no, nobody died or had a problem, it simply wasnt his static level of coordination) and love to use DPS meters to blame people when in reality DPS is not even the problem but it is always the easy excuse, people who will focus on blaming dps when a dps check is failed or enrage happens often are quite wrong since the reason those things happened was because people failed mechanics therefore people werent alive to dps and/or had the rez debuff, those were the real reasons the dps check failed, not someone not being l33t optimal at all times.

    It is really rare for everyone to do the mechanics well yet still fail the dps check when the game is so generous on its DPS requirements since there is quite a big gap between best performance and performance required to clear, even though certain tryhards expect 90 parses for content that requires 40 but that is also done because if you pretend the requirements is that high your achievement must be that high too right? This is completely a psychological problem with people whose self esteem depends on video games.
    (3)

  2. #42
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    the idea that parser would promote toxicity is moot; the (extremely strict btw) ToS regarding bullying people over their damage wouldn't magically disappear.

    in fact, in the case of an official SE damage meter, i'd imagine the ToS would be more strictly enforced lol. there wouldn't be anymore people bullying over damage more than there currently is (very few people are that dumb), and even then, those people would get bonked very fast.

    it also shatters the illusion that XIV has a nice playerbase too; if FFXIV is truly all sugar and rainbows, why can't we have damage meters? it's almost like we're awful just like every other gaming community lol
    (7)

  3. #43
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    There aren't really tools they can add that would teach you concepts for how you should play, because once they do they impede the development of their own hard content. They want us to have some difficulty learning the fights, because that's what makes them last. It's also what leads us to have satisfaction when we overcome/learn the mechanic.

    A lot of raiders will never admit to it when called out like it's a bad thing, but they use third party tools beyond parsers to hold their hand like this in fights. The rationalization for it usually comes down to, "This mechanic would be unreasonable for me to perceive, so it's OK to use something that tells me when and where it's happening. It's not any different than human callouts." Neverminding the fact that human callouts are subject to time constraints and human error.

    Anywho, more on track with the idea proposed in the OP: The idea of a death clip camera wouldn't be able to reliably tell you why you died. Even things like the ACT parser on FFLogs can't reliably do that. It's up to you to read the log and figure out the chain of events. Of course, having an entire time map of second by second, play by play of the fight also helps immensely.

    As it stands, in the modern age, most computers and all of the consoles have the ability for you to record your gameplay. On PS4 you can record before you start or record up to the past hour after the fact. You just have to set it up, by default it's the last 15 minutes. Even if you don't upload it somewhere, you still have the ability to go watch the recording whenever you want.

    Also, since this kinda thing eats up time, it would be something people have to do of their own initiative after the fight is over, because while there are times where you sit dead for a while, fights go on and people try to raise you. Even if people wanted to review their death, they'd then have to contend with the possibility of missing a raise and causing a wipe anyway.

    Also, as far as Hall of the Advanced or Hall of Heroes or whatever nice sounding idea about high end Hall of the Novice goes... they won't ever make it mandatory. Hall of the Novice's only mandatory thing is going there to let them strong suggest that you learn from them.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  4. #44
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,434
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    For boss mechanics and how they work..good old dungeon guide listing the boss mechanics with explanation on what they do. WoW has it for dungeon and raid bosses its worked pretty well gives you a heads up on abilities.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  5. #45
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tlachtga View Post
    it also shatters the illusion that XIV has a nice playerbase too; if FFXIV is truly all sugar and rainbows, why can't we have damage meters? it's almost like we're awful just like every other gaming community lol
    The real reason why we don't have damage meters is because more than half of the community would rely on them to judge a player skill level.
    Easy exemple, imagine 2 healers in savage, one is glare-mage and the other is a scholar praying for his dear life to keep the group alive. Obviously the glare mage would have higher DPS but that wouldn't qualify them as a better player.
    Another, a Samurai is missing 1k but never dies from mechanics, perfect consistency and is not a cause of failure for others. On the other side you have a MNK with near-perfect DPS on every clear but that makes a clearing group wipe for hours.

    In both cases, the better player isn't the one that deals higher damage.
    When I started the game, I was like this aswell. But at a point, you have to realize it's a 8 people content.
    Casuals will solely rely on damage meters and it will create toxicity, because it's the only feedback about performance they'll get.
    (3)

  6. #46
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Sometimes I wish they'd make clearing the target dummy for a particular fight required to actually queue for it...except tune the dummies so that they're actually doable in the minimum gear level because they've historically been overtuned.

    It's not perfect (Especially for healers who need to balance their healing with damage while still resolving mechanics) but I think it would be better then nothing.
    (0)
    Last edited by KageTokage; 03-18-2021 at 08:16 PM.

  7. #47
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Colt47 View Post
    Then why are you replying to a thread about tools that can provide learning assistance?
    Colt just check there comment history. That will save you alot of trouble of understanding them. Trust me when i say that
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  8. #48
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    The real reason why we don't have damage meters is because more than half of the community would rely on them to judge a player skill level.
    Pretty much, the problem is players, especially westerners that it seems dont really understand or care to understand what a damage meter actually says and instead use it as "let me check who is lowest so I can blame them" and "Omg they dont do as much dps as me, they are the problem" since they have that baffling expectation that everyone should be on their level in a random pug or even worse inflate the requirements similarly to how tryhards in WoW demand 226 ilvl for content that needs 200ilvl and rewards 213 gear.

    Actually come to think of it, there would be a form of damage meter that could be helpful and would be disliked by those people, a damage meter without numbers but with colors

    Let's say the boss is at 60% health, that means 40% of its health is missing(let's say that number is 400), we have 4 DPS, 2 tanks and 2 healers, now let's say in a balanced team for example 20% of that damage done would be expected to come from a dps so that would be 80, if the dps has achieved more than 80 dps at that time then "dps meter" would show a green symbol next to their name meaning they passed the minimum required dps, if not a red one but more importantly if that person died and its below 80 it would be grey instead showing that the issue was a mechanic failure instead of personal DPS, and mechanic failures are far more complex of an issue since it could have not even been their fault at times if someone else killed them, thus grey would remind everyone that mechanical performance is the main problem, not "dps". (Obviously you would need to add a projection for time and max boss health so in case someone is carrying a lot in dps he doesnt cause people to go into red with the above math)

    This kind of dps meter would absolutely destroy the delusion many tryhards have over dps checks and enrages because it would show that dps is not really what is causing problems, it is people failing mechanics, which is far more common especially in the western uptime obsessed strats since I hear the Japanese raiding scene is better because they focus on doing the encounter well rather than parse.
    (1)
    Last edited by Ralph2449; 03-18-2021 at 08:56 PM.

  9. #49
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,617
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ralph2449 View Post
    The problem with elitists and tryhards is that they are quite entitled and unironically expect everyone to perform on X level(Still remember seeing a tryhard whine about zurvan extreme p1 pools not being perfect, no, nobody died or had a problem, it simply wasnt his static level of coordination) and love to use DPS meters to blame people when in reality DPS is not even the problem but it is always the easy excuse, people who will focus on blaming dps when a dps check is failed or enrage happens often are quite wrong since the reason those things happened was because people failed mechanics therefore people werent alive to dps and/or had the rez debuff, those were the real reasons the dps check failed, not someone not being l33t optimal at all times.

    It is really rare for everyone to do the mechanics well yet still fail the dps check when the game is so generous on its DPS requirements since there is quite a big gap between best performance and performance required to clear, even though certain tryhards expect 90 parses for content that requires 40 but that is also done because if you pretend the requirements is that high your achievement must be that high too right? This is completely a psychological problem with people whose self esteem depends on video games.
    The whole reason "Skip Soar or disband" became a meme is basically it was laughably easy to skip. It literally required a basic opener because Zurvan does nothing. There aren't any mechanics to worry about by that point in the fight. If you understood the basic functions of your job, you'd skip Soar. Therefore, groups unable to skip weren't able to perform at that minimal a level. It isn't elitism to expect reasonable levels of damage in harder content. And no, barely meeting enrage isn't "reasonable" unless its the first week or learning party that only just reached said enrage.

    You keep citing "tryhards" and "elitists" yet seemingly disregard players like a BLM dealing 15k in E11S. But it's okay because the group can still clear, right? Even if upwards seven other players have to perform at a higher level simply to compensate for someone who doesn't know what they're doing. That is what frustrates players. People rarely expect top tier numbers in pugs unless its a parse run. They do, however, hope for decent numbers like I mentioned above. Not only because it leads to faster kills but also potentially removes added risk.
    (11)
    Last edited by ForteNightshade; 03-19-2021 at 12:40 PM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  10. #50
    Player
    Vaern's Avatar
    Join Date
    Jun 2019
    Posts
    33
    Character
    Lachesis Vaern
    World
    Spriggan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ralph2449 View Post
    it would show that dps is not really what is causing problems, it is people failing mechanics
    I agree with this wholeheartedly, but I had to see and learn that some people are not consistent enough and failing a mechanic either results in death or a damage down.
    You can't make other people be more consistent in how they resolve mechanics, but you can try to accomodate by pushing your own dps higher.
    (2)

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