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  1. #1
    Player
    Vaern's Avatar
    Join Date
    Jun 2019
    Posts
    33
    Character
    Lachesis Vaern
    World
    Spriggan
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ralph2449 View Post
    it would show that dps is not really what is causing problems, it is people failing mechanics
    I agree with this wholeheartedly, but I had to see and learn that some people are not consistent enough and failing a mechanic either results in death or a damage down.
    You can't make other people be more consistent in how they resolve mechanics, but you can try to accomodate by pushing your own dps higher.
    (2)

  2. #2
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Vaern View Post
    I agree with this wholeheartedly, but I had to see and learn that some people are not consistent enough and failing a mechanic either results in death or a damage down.
    You can't make other people be more consistent in how they resolve mechanics, but you can try to accommodate by pushing your own dps higher.
    Here is a thing, what if mechanic are done correctly ,no one died, and no one have a damage down? I remember when I did A12 normal back in heavenward and I was on the ps4. We hit enraged twice we cleared it on the third try with 3 seconds left on enrage. Then what then? I remember we had a mnk in the group didn't use there kit correctly such as using form shift in the beginning to set up and just went in and started punching it and was not using positional.

    Don't get me wrong a meter is not needed to see if dps low. You can do a fight an notice how fast a boss is dying. Basic understanding of your class is all is needed and reading your tool tips.

    Truth be told, I wouldn't mind having a meter for my personal use. For my eyes only.

    Before I forget, please don't say I have a WOW mentality. I never played it.
    (0)
    Last edited by Axxion; 03-19-2021 at 12:49 AM.
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  3. #3
    Player

    Join Date
    Jul 2020
    Posts
    1,759
    Quote Originally Posted by Tlachtga View Post
    it also shatters the illusion that XIV has a nice playerbase too; if FFXIV is truly all sugar and rainbows, why can't we have damage meters? it's almost like we're awful just like every other gaming community lol
    You're confusing the player base/community with the people. Rules, regulations, and limitations (and enforcement of them) help to foster a "nice" player base/community even with "not nice" people being part of it (or rather because of them being part of it).
    (3)

  4. #4
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,600
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    There aren't really tools they can add that would teach you concepts for how you should play, because once they do they impede the development of their own hard content. They want us to have some difficulty learning the fights, because that's what makes them last. It's also what leads us to have satisfaction when we overcome/learn the mechanic.

    A lot of raiders will never admit to it when called out like it's a bad thing, but they use third party tools beyond parsers to hold their hand like this in fights. The rationalization for it usually comes down to, "This mechanic would be unreasonable for me to perceive, so it's OK to use something that tells me when and where it's happening. It's not any different than human callouts." Neverminding the fact that human callouts are subject to time constraints and human error.

    Anywho, more on track with the idea proposed in the OP: The idea of a death clip camera wouldn't be able to reliably tell you why you died. Even things like the ACT parser on FFLogs can't reliably do that. It's up to you to read the log and figure out the chain of events. Of course, having an entire time map of second by second, play by play of the fight also helps immensely.

    As it stands, in the modern age, most computers and all of the consoles have the ability for you to record your gameplay. On PS4 you can record before you start or record up to the past hour after the fact. You just have to set it up, by default it's the last 15 minutes. Even if you don't upload it somewhere, you still have the ability to go watch the recording whenever you want.

    Also, since this kinda thing eats up time, it would be something people have to do of their own initiative after the fight is over, because while there are times where you sit dead for a while, fights go on and people try to raise you. Even if people wanted to review their death, they'd then have to contend with the possibility of missing a raise and causing a wipe anyway.

    Also, as far as Hall of the Advanced or Hall of Heroes or whatever nice sounding idea about high end Hall of the Novice goes... they won't ever make it mandatory. Hall of the Novice's only mandatory thing is going there to let them strong suggest that you learn from them.
    (0)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  5. #5
    Player
    NanaWiloh's Avatar
    Join Date
    Aug 2015
    Posts
    2,460
    Character
    Nana Wiloh
    World
    Lamia
    Main Class
    Astrologian Lv 100
    For boss mechanics and how they work..good old dungeon guide listing the boss mechanics with explanation on what they do. WoW has it for dungeon and raid bosses its worked pretty well gives you a heads up on abilities.
    (0)
    Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!

  6. #6
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Sometimes I wish they'd make clearing the target dummy for a particular fight required to actually queue for it...except tune the dummies so that they're actually doable in the minimum gear level because they've historically been overtuned.

    It's not perfect (Especially for healers who need to balance their healing with damage while still resolving mechanics) but I think it would be better then nothing.
    (0)
    Last edited by KageTokage; 03-18-2021 at 08:16 PM.

  7. #7
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I love how in these discussions it's never okay to expect basic competence but completely fine to put additional pressure on the rest of the party.
    If someone is barely performing at the required level, then happens to "just not play well" and drop even lower, requiring the rest of the party to make up for it that's completely fine, world didn't end, so what, don't be elitist and mention it.
    If someone had to play at a much higher level to make up for the above mentioned, they better keep quiet and don't they dare feel frustrated by it. Damn elitist. Just feel blessed that you had the opportunity to carry others. Give yourself a silent pat on the back but keep your head down.
    (16)
    Last edited by Rilifane; 03-18-2021 at 09:57 PM.

  8. #8
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,597
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Rilifane View Post
    I love how in these discussions it's never okay to expect basic competency but completely fine to put additional pressure on the rest of the party.
    If someone is barely performing at the required level, then happens to "just not play well" and drop even lower, requiring the rest of the party to make up for it that's completely fine, world didn't end, so what, don't be elitist and mention it.
    If someone had to play at a much higher level to make up for the above mentioned, they better keep quiet and don't they dare feel frustrated by it. Damn elitist. Just feel blessed that you had the opportunity to carry others. Give yourself a silent pat on the back but keep your head down.
    I sense a certain level of sarcasm with this post.

    People have largely had an overinflated sense of competency requirements for the fight they're completing, so yes, that is not ok. If someone is not performing, or barely performing at the minimum requirement that the duty expects then that is a different matter entirely. Equally, people seem to be under the impression that someone playing subpar puts other players where they're in a position that they can show indecent behavior in reaction to the matter- Is silently kicking a player, leaving the party, and/or linking a discord resource for people to look at really that challenging for a lot of players before sliding out? Nobody likes the player that interjects with counterproductive nonsense with no other purpose than to disparage, as much as they do players failing to meet some arbitrary competencies.
    (2)
    Last edited by Kaurhz; 03-18-2021 at 10:28 PM.

  9. #9
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Rilifane View Post
    I love how in these discussions it's never okay to expect basic competency but completely fine to put additional pressure on the rest of the party.
    What I would define as basic competency is the minimum required performance by everyone to beat an encounter which is often quite forgiving and this is chosen by the devs, not the inflated requirements players choose to spout to both inflate their egos and also get easier runs, and as proven by the previous poster I replied to they dont expect basic competency, they expect above basic competency so they can skip mechanics and have an easy roflstomp because god forbid they have to do the encounter normally or wipe because someone is learning, that is the worst thing evah, everything should be a roflstomp xD

    Quote Originally Posted by Rilifane View Post
    Just feel blessed that you had the opportunity to carry others. Give yourself a silent pat on the back but keep your head down.
    Exactly because people who dont suffer from self esteem issues know where they stand and they dont require the game or others to congratulate and reward them to make them feel special and "elite". You helped someone and you should be satisfied with that.
    (2)

  10. #10
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,534
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ralph2449 View Post
    What I would define as basic competency is the minimum required performance by everyone to beat an encounter which is often quite forgiving and this is chosen by the devs,...
    I am interested on your opinion on a simple scenario I will list below.

    If we go by an encounter has a minimum required performance set out by the devs, then that means the fight will be cleared if everyone performs to this minimum standard. However, what about when you have a group that can still clear the encounter, there are no deaths, however, one of the DPS is performing at under 10% of their potential. This means the other players are having to make up for the DPS deficit of this one player.

    My question is, despite, as a group, the party as a whole is meeting the 'minimum required level', one player is massively underperforming. Would it be fair to say this player is NOT performing to the minimum required performance which means the others have to perform to a higher standard? If so, why is it fine for that one player to put less work into clearing the fight than the rest of the party? They could replace that member with someone else and clear the boss quicker, which means less time for mistakes to happen, less time for resources to drain etc.

    Basically, what this boils down to, SE has a set expectation, a minimum performance level that needs to be met. So, how do you measure it? If you keep hitting enrage with no mechanic failures and no deaths, however everyone in your group thinks they are doing fine for their rotation, how can you find where your weak spot is. You cannot just say, play better, they already think they are playing at their best and this is where the issue lies with alot of people.

    People go into content that they are not ready for, however there is no way ingame to tell if someone is ready or not, this is why people then turn to parsers. Even with a new fight, an experienced player can still output a respectable level of DPS, so if you have someone who is clearly underperforming from the get go, you can either say they need to get better or you replace them.

    Even if you do a personal one, you still fail a check and someone asks how everyone done. Are you going to be the one who says, yup, the game tells me I'm the one who is doing badly, or are you going to stay silent or lie?

    Again it comes down to the minimum expectation and the game does not give any feedback to say yes, you are good enough or no, you need to get better. A minimum performance line has been set, however, you don't know if you have crossed it yet.
    (13)

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