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  1. #1
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Colt47 View Post
    That's the deal we all signed up for when doing savage. I just think that having more tools that actively assist in learning mechanics would be beneficial and avoid encouraging the elitism that kind of plagued WoW. DPS meters do have a place, but it's actually kind of narrow in the grand scheme of things. You still have to hit Enrage first or at least get that far before really gauging peoples performance. People aren't going to waste strength tinctures on mechanics during learning, and for DPS I would bonk them on the head if they are trying to max deeps when learning a fight. Learn the damn fight, then max deeps. You can't max deeps if you don't even know where to stand yet given how complicated the damage rotations are on a lot of the jobs.
    Progging and clearing are different tbh

    Like if someone join an intermediate relativity prog but does SB numbers that prevents their party from even clearing the door boss? They are not putting in the work expected for harder content and it's not toxic to remove them from the party based on that

    Or if enrage is consistently being met with lots of percent left and there is someone obviously consistently underperforming, it's alright for people putting in the work to not want to play with them
    (2)
    im baby

  2. #2
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Colt47 View Post
    I just think that having more tools that actively assist in learning mechanics would be beneficial and avoid encouraging the elitism that kind of plagued WoW. DPS meters do have a place, but it's actually kind of narrow in the grand scheme of things.
    The problem with elitists and tryhards is that they are quite entitled and unironically expect everyone to perform on X level(Still remember seeing a tryhard whine about zurvan extreme p1 pools not being perfect, no, nobody died or had a problem, it simply wasnt his static level of coordination) and love to use DPS meters to blame people when in reality DPS is not even the problem but it is always the easy excuse, people who will focus on blaming dps when a dps check is failed or enrage happens often are quite wrong since the reason those things happened was because people failed mechanics therefore people werent alive to dps and/or had the rez debuff, those were the real reasons the dps check failed, not someone not being l33t optimal at all times.

    It is really rare for everyone to do the mechanics well yet still fail the dps check when the game is so generous on its DPS requirements since there is quite a big gap between best performance and performance required to clear, even though certain tryhards expect 90 parses for content that requires 40 but that is also done because if you pretend the requirements is that high your achievement must be that high too right? This is completely a psychological problem with people whose self esteem depends on video games.
    (3)

  3. #3
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    2 Tools I'd like.

    1: a Range finder. there's a few fights around where the boss does say a 10 yalm aoe centred on himself. but then does a 11yalm donut. giving you that 1 yalm of safer space between the 2 that isnt always easy to judge.

    2: A coded overlay of some form on some mechanics to aid color blind players a bit more..
    Is that orb blue for ice, so I need to be mobile, or
    Is it blue for water so I'm gonna be knocked back, or
    Is it blue for thunder so need to keep my distance to avoid the aoe.

    Why the hell do they all look blue????.

    Some fights have similar issues with different colours like some are yellows and greens.. some are reds and browns.. obviously effects everyone differently depending on the nature and severity of there color blindness

    Castrum for example would it be so hard to put icons in those orbs. like a lightning bolt for the thunder orb. a water drop for the water one and a snowflake for the ice orbs... at leasst then even if you couldnt always make out the colours you still had a way to distinguish which was which.

    3:- for a bonus. auto loot rolls. auto pass, auto desynth maybe?
    (4)
    Last edited by Dzian; 03-18-2021 at 01:22 AM.

  4. #4
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Actually, I think that they don't really need the replay mode. The game does have enough information to know what mechanic killed the player or what mechanic the player is closest to that he has survived or got hit by. So really, the easiest option would be when the player dies, they have some kind of UI option that lets them click and see a small mechanic explanation on the thing that led to their death. The way it would probably work is, if you survived a boss mechanic, but then an auto attack finished you off, the UI element would display the boss mechanic that put your life low enough you died to the auto.

    That's probably a better option because the video recording would require more data and it doesn't really help all that much since what the server sees might not be what you see. So a quick visual snippet is better-ish.
    (0)

  5. #5
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,123
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    I have zero interest in improving. I play for the story and just want to do my daily roulettes and be left alone. I don't savage, don't do extra hard content. Let me do my rotation, not detract from the party and be left to play in peace. Also, I suffer from short term memory loss. I can't remember dungeon/trial mechanics anyway.
    (0)
    "The worst foe lies within the self."

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by DynnDiablos View Post
    I have zero interest in improving. I play for the story and just want to do my daily roulettes and be left alone. I don't savage, don't do extra hard content. Let me do my rotation, not detract from the party and be left to play in peace. Also, I suffer from short term memory loss. I can't remember dungeon/trial mechanics anyway.
    Then why are you replying to a thread about tools that can provide learning assistance?
    (12)

  7. #7
    Player
    Axxion's Avatar
    Join Date
    Dec 2015
    Posts
    953
    Character
    Equinox Axxion
    World
    Behemoth
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Colt47 View Post
    Then why are you replying to a thread about tools that can provide learning assistance?
    Colt just check there comment history. That will save you alot of trouble of understanding them. Trust me when i say that
    (1)
    for a year, would you rather be secretly filmed at random moments and have the footage uploaded to your social media or loose $100 when ever you said a curse word?

  8. #8
    Player
    Tlachtga's Avatar
    Join Date
    Jun 2017
    Posts
    284
    Character
    Tlachtga Ereshkigal
    World
    Zodiark
    Main Class
    Sage Lv 90
    the idea that parser would promote toxicity is moot; the (extremely strict btw) ToS regarding bullying people over their damage wouldn't magically disappear.

    in fact, in the case of an official SE damage meter, i'd imagine the ToS would be more strictly enforced lol. there wouldn't be anymore people bullying over damage more than there currently is (very few people are that dumb), and even then, those people would get bonked very fast.

    it also shatters the illusion that XIV has a nice playerbase too; if FFXIV is truly all sugar and rainbows, why can't we have damage meters? it's almost like we're awful just like every other gaming community lol
    (7)

  9. #9
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Tlachtga View Post
    it also shatters the illusion that XIV has a nice playerbase too; if FFXIV is truly all sugar and rainbows, why can't we have damage meters? it's almost like we're awful just like every other gaming community lol
    The real reason why we don't have damage meters is because more than half of the community would rely on them to judge a player skill level.
    Easy exemple, imagine 2 healers in savage, one is glare-mage and the other is a scholar praying for his dear life to keep the group alive. Obviously the glare mage would have higher DPS but that wouldn't qualify them as a better player.
    Another, a Samurai is missing 1k but never dies from mechanics, perfect consistency and is not a cause of failure for others. On the other side you have a MNK with near-perfect DPS on every clear but that makes a clearing group wipe for hours.

    In both cases, the better player isn't the one that deals higher damage.
    When I started the game, I was like this aswell. But at a point, you have to realize it's a 8 people content.
    Casuals will solely rely on damage meters and it will create toxicity, because it's the only feedback about performance they'll get.
    (3)

  10. #10
    Player
    Ralph2449's Avatar
    Join Date
    Feb 2021
    Posts
    221
    Character
    Iris Nakiri
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by CKNovel View Post
    The real reason why we don't have damage meters is because more than half of the community would rely on them to judge a player skill level.
    Pretty much, the problem is players, especially westerners that it seems dont really understand or care to understand what a damage meter actually says and instead use it as "let me check who is lowest so I can blame them" and "Omg they dont do as much dps as me, they are the problem" since they have that baffling expectation that everyone should be on their level in a random pug or even worse inflate the requirements similarly to how tryhards in WoW demand 226 ilvl for content that needs 200ilvl and rewards 213 gear.

    Actually come to think of it, there would be a form of damage meter that could be helpful and would be disliked by those people, a damage meter without numbers but with colors

    Let's say the boss is at 60% health, that means 40% of its health is missing(let's say that number is 400), we have 4 DPS, 2 tanks and 2 healers, now let's say in a balanced team for example 20% of that damage done would be expected to come from a dps so that would be 80, if the dps has achieved more than 80 dps at that time then "dps meter" would show a green symbol next to their name meaning they passed the minimum required dps, if not a red one but more importantly if that person died and its below 80 it would be grey instead showing that the issue was a mechanic failure instead of personal DPS, and mechanic failures are far more complex of an issue since it could have not even been their fault at times if someone else killed them, thus grey would remind everyone that mechanical performance is the main problem, not "dps". (Obviously you would need to add a projection for time and max boss health so in case someone is carrying a lot in dps he doesnt cause people to go into red with the above math)

    This kind of dps meter would absolutely destroy the delusion many tryhards have over dps checks and enrages because it would show that dps is not really what is causing problems, it is people failing mechanics, which is far more common especially in the western uptime obsessed strats since I hear the Japanese raiding scene is better because they focus on doing the encounter well rather than parse.
    (1)
    Last edited by Ralph2449; 03-18-2021 at 08:56 PM.

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