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  1. #21
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,530
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Jojoya View Post
    The only problem with trying to create a tutorial for core job skills is that can change every time they rework a job (including mid expansion). That means they'd have to program an entirely new tutorial for every changed job.

    Certainly I'd agree with adding a mechanics tutorial to Hall of Novices. They don't seem to go back and remove mechanics, only add new ones, so they would only need to build on what's already there.

    I'm still waiting for the Limit Break tutorial. There are so many players who have no idea that bar at the top of their screen has a useful purpose.
    I'm not even talking about specific job skills, but rather just general.. Executing combos, executing AoE abilities, etc. Wouldn't even need to be centered around any given job, but rather just some quasi-skills/job, like those which are present during battles where you play as an NPC, then you can use these to set moderate enrage timers to help people build the mentality into them that "Hey if you use combo actions you can push out more damage, or if you use AoE abilities across multiple targets you can potentially deal more damage in the grand scheme."

    Or.. I probably should've highlighted it like a.. 'Hall of the Intermediate", or "Hall of the Advanced", which doesn't necessarily teach you the core mechanics of every given job, but rather puts you in a position where you need to utilize the core mechanics of the job to achieve victory, which could be, again enforced through the use of an enrage timer, silencing/stunning mobs, or sleeping them. As well as incorporating mechanics beyond dodge the AoE, and putting players in positions where they need to use limit breaks. The game does a good job with Hall of the Novice, but it needs more.. More to try and help people learn the game in creative ways beyond the simple text-on-a-screen active help system they have going right now. You achieve learning and mastery through the use of creative, and challenging tasks- Not through the use of oversimplifying classes, with no real consequence or detriment for failing. Which they seemingly have elected for the latter. Those that wish to learn; shall learn- Those that do not; won't. Having no real tangible point for failure does not encourage learning for those reluctant, with slow understanding, or just an overall lack of accessibility to player-created job guides and resources, and just reflection. Which is a significant problem in anything that isn't extreme primal or beyond since people aren't really encouraged otherwise. Besides, people can be lazy if they're allowed or promoted. But this is just me going on one of my rambles.
    (1)
    Last edited by Kaurhz; 03-18-2021 at 02:24 AM.

  2. #22
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Actually, I think that they don't really need the replay mode. The game does have enough information to know what mechanic killed the player or what mechanic the player is closest to that he has survived or got hit by. So really, the easiest option would be when the player dies, they have some kind of UI option that lets them click and see a small mechanic explanation on the thing that led to their death. The way it would probably work is, if you survived a boss mechanic, but then an auto attack finished you off, the UI element would display the boss mechanic that put your life low enough you died to the auto.

    That's probably a better option because the video recording would require more data and it doesn't really help all that much since what the server sees might not be what you see. So a quick visual snippet is better-ish.
    (0)

  3. #23
    Player
    DynnDiablos's Avatar
    Join Date
    Mar 2019
    Posts
    1,122
    Character
    Shai Rae
    World
    Seraph
    Main Class
    Dancer Lv 100
    I have zero interest in improving. I play for the story and just want to do my daily roulettes and be left alone. I don't savage, don't do extra hard content. Let me do my rotation, not detract from the party and be left to play in peace. Also, I suffer from short term memory loss. I can't remember dungeon/trial mechanics anyway.
    (0)
    "The worst foe lies within the self."

  4. #24
    Player
    Brightamethyst's Avatar
    Join Date
    Jul 2014
    Posts
    1,792
    Character
    Jenna Starsong
    World
    Goblin
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ralph2449 View Post
    I think a feature that says what you died from exactly in your own combat log would be really helpful, there were times I died and I was uncertain which mechanic caused it since the combat log only shows damage and no specific names
    Agreed. The combat log really needs a "what happened to me" filter. Sometime you die without knowing why (especially in new content) but the combat log is absolutely worthless for figuring it out.
    (3)

  5. #25
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by rance-sama View Post
    That's the kind of mentality that DPS meters cause. The "weak link" in a party will get shamed or yelled at because they didn't smash buttons fast enough for X or Y reason.
    If someone isn't pulling their weight, they are not entitled to clear, it's bull that the rest of their party has to waste time wiping and being held back because someone isn't playing at a savage level in savage content.
    (8)
    im baby

  6. #26
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ZedxKayn View Post
    If someone isn't pulling their weight, they are not entitled to clear, it's bull that the rest of their party has to waste time wiping and being held back because someone isn't playing at a savage level in savage content.
    That's the deal we all signed up for when doing savage. I just think that having more tools that actively assist in learning mechanics would be beneficial and avoid encouraging the elitism that kind of plagued WoW. DPS meters do have a place, but it's actually kind of narrow in the grand scheme of things. You still have to hit Enrage first or at least get that far before really gauging peoples performance. People aren't going to waste strength tinctures on mechanics during learning, and for DPS I would bonk them on the head if they are trying to max deeps when learning a fight. Learn the damn fight, then max deeps. You can't max deeps if you don't even know where to stand yet, and thank goodness they don't have mini-enrage timers...

    Wait... E8S had the add phase... oh noes...
    (1)
    Last edited by Colt47; 03-18-2021 at 03:10 AM.

  7. #27
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Colt47 View Post
    That's the deal we all signed up for when doing savage. I just think that having more tools that actively assist in learning mechanics would be beneficial and avoid encouraging the elitism that kind of plagued WoW. DPS meters do have a place, but it's actually kind of narrow in the grand scheme of things. You still have to hit Enrage first or at least get that far before really gauging peoples performance. People aren't going to waste strength tinctures on mechanics during learning, and for DPS I would bonk them on the head if they are trying to max deeps when learning a fight. Learn the damn fight, then max deeps. You can't max deeps if you don't even know where to stand yet given how complicated the damage rotations are on a lot of the jobs.
    Progging and clearing are different tbh

    Like if someone join an intermediate relativity prog but does SB numbers that prevents their party from even clearing the door boss? They are not putting in the work expected for harder content and it's not toxic to remove them from the party based on that

    Or if enrage is consistently being met with lots of percent left and there is someone obviously consistently underperforming, it's alright for people putting in the work to not want to play with them
    (2)
    im baby

  8. #28
    Player
    GeminiReed's Avatar
    Join Date
    Nov 2019
    Posts
    506
    Character
    Alys Isshu
    World
    Malboro
    Main Class
    Summoner Lv 61
    Quote Originally Posted by Cabalabob View Post
    It would greatly incentivise players to do better if the loot was locked behind challenges.
    Quite the opposite in fact.

    Wildstar's "Gold or Bust" era was a prime contributor to its downfall. The game's instanced content had a team success rating: Gold, Silver, Bronze. The rewards for anything less than Gold weren't worth the bother and all it took was a single death or people getting hit by a one or two mechanics. So people started abandoning failed instances. It took far too long for Carbine to make adjustments and their population bled out.
    (5)

  9. #29
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    And why not getting a score for savages/ultimate you could show in your profile so your abilities could be gauged.
    Which can then be used to beat you over the head with.

    No thanks
    (3)

  10. #30
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by DynnDiablos View Post
    I have zero interest in improving. I play for the story and just want to do my daily roulettes and be left alone. I don't savage, don't do extra hard content. Let me do my rotation, not detract from the party and be left to play in peace. Also, I suffer from short term memory loss. I can't remember dungeon/trial mechanics anyway.
    Then why are you replying to a thread about tools that can provide learning assistance?
    (12)

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