Quote Originally Posted by P0W3RK1D View Post
Aside from a few of the fairy mechanics there is not much "complexity", relatively easy to understand and it dosent waste an ENTIRE CORE OF ITS MECHANIC on what feels like nothing *Astrologin, im looking at you here* it just takes a higher skill cieling to optimize masterfully, but when you do youll find you feel a lot more powerful, and your role as a scholar is much more defined.
You:

Make one of SCH's main draws, the free healing from fairies, something that needs MP to maintain.

Made one of the fairies a "dps stance", which means that people generally aren't going to use the healing one or else they'd miss out on the damage. Sure, you could summon the other one as well, but you're taking a large mp hit to do so.

Removed 2 of SCH's best mitigation and healing tools and removed the extra resource spender to prevent the resource waste

Added a melee attack with a positional on a caster

100% uptime Trick Attack

Party GCD loss via fairy teleportation

This isn't interesting. These things just don't work in this game. I almost want to say you want to make XIV's SCH XI's SCH. XI and XIV are two very different games. You can do whatever you want in XI since jobs aren't quite as restricted to certain roles. Here? You can't do that. Jobs have very clearly defined roles in this game, and healers are getting further split into Regen Healers and Mitigation Healers. What you're proposing flies in the face of what this game is. If SCH was a dps, these things could be interesting. However, remember Foe's Requiem? How that needed MP to maintain? I don't know about other people, but I never liked Foe's. It felt clunky to use, and I never knew when was the right moment to use it again in a fight. What you did is basically make a job with a mechanic that people are already bemoaning for being clunky and decided, "Okay, but what if I could make it even more clunky and annoying to interact with?"

That's not good game design. "Complex" doesn't mean "good".