Remember when tanks had a tank stance and a DPS stance? Back when playing a tank required a brain!Tanks who can't tank in this expansion are extremely bad. There, I said it.
Before you actually had to use multiple attacks to establish aggro and other classes sometimes needed to shirk to get aggro off themselves. They made this braindead easy by just giving everything 10x aggro generation compared to what it used to be. You literally hit your AOE one time on enemies and you have their attention. After you've pressed your ONE button and grabbed some more mobs than just 1 or 3, you use your defensive cooldowns. If this concept is too advanced, then how are you able to play any other class, yet alone crafters or gatherers which have more thought involved?
Remember when aggro was a group effort? Goo
Miss the old days.
Still requires a brain. Aggro management has never been easier though. Tanks still need to tank and maintain aggro (yes, it is still entirely possible for some tanks to lose it if they aren't doing what they need to do), grab adds, pop CDs as needed, tank swap depending on the fight and keep the boss positioned correctly, all while dealing with mechanics. It is a bit easier to tank now, that is a fact, but it still requires doing some important stuff. About the only thing that could be considered braindead is aggro management, but that also allowed players to focus more on performing other tasks. Stance dancing was neat and all, but I personally feel that it was unnecessary complexity for the sake of complexity. I'm also aware of the torches and pitchforks that are headed my way after saying this, but oh well. Just speaking my mind.
A Botanist could tank Sastasha.
Boo hoo you've had 1 bad run as a Tank..
Grow up..
I miss it and at the same time, I don't.
I miss it cause obviously, you had to be alert. You couldn't really netflix and tank/dps/heal like today. I liked to personally push myself in tanking by assessing the correct times to switch stances. it was fun.
What i I didn't miss were the holier-than-thou dps who refused to use lucid/quelling. Raise your hand if you've heard "I don't have to use (insert enmity dumper/staller skill here), you're the tank, you're supposed to stay in tank stance", thus never really giving you the opportunity to make use of your dps stance or as those type of people like to call it "it's only there for when you're off-tanking".
From my perception, aggro group effort was 50-50 in terms of success. You obviously had the people who knew how the game worked. This didn't even need elaborate maths or being a hardcore raider. You were just simply someone, who in the course of the game, noticed the game's flow, the game's damage, the game's ai and enivironment long enough to see what was actually needed to be done vs what you or other people wanted to do. The more observant you got, the more efficient you got. Unfortunately, some people played just as long as you and never managed to properly observe anything. They'd run the latest expert back in the day a hundred times and still would stick to their "safe" guns and refuse to go beyond role lanes. That's why they gave the group aggro effort grief and that's why I, by an extremely small margin, am glad--no, okay-- with the new aggro system.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
I must admit as a returning player this did make me chuckle, I quit during the stance dance era where you had to split your rotation up among enemies and OMG that BLM is melting these FLAAAAAAAAAAAAAAAAAASH!Tanks who can't tank in this expansion are extremely bad. There, I said it.
Before you actually had to use multiple attacks to establish aggro and other classes sometimes needed to shirk to get aggro off themselves. They made this braindead easy by just giving everything 10x aggro generation compared to what it used to be. You literally hit your AOE one time on enemies and you have their attention. After you've pressed your ONE button and grabbed some more mobs than just 1 or 3, you use your defensive cooldowns. If this concept is too advanced, then how are you able to play any other class, yet alone crafters or gatherers which have more thought involved?
Emnity is basically not a mechanic anymore, stance dancing vs bosses used to be a skill gap gauge, now it's a one button and done kinda thing.
Oh yeah those type of people were annoying. Hur dur just do another eminity combo. Kind of how I felt about cleric stance I get for the overall community it was a net positive to remove and I know from a gameplay perspective it was clunky but I did love that risk reward feeling and the satisfaction when people noticed how long you were in cleric stance yet no deaths happened. Had the same feeling with stances in general it was nice to have that quantifiable distinction that you are progressing as a tank or healer without just looking at clear times and logs.I miss it and at the same time, I don't.
I miss it cause obviously, you had to be alert. You couldn't really netflix and tank/dps/heal like today. I liked to personally push myself in tanking by assessing the correct times to switch stances. it was fun.
What i I didn't miss were the holier-than-thou dps who refused to use lucid/quelling. Raise your hand if you've heard "I don't have to use (insert enmity dumper/staller skill here), you're the tank, you're supposed to stay in tank stance", thus never really giving you the opportunity to make use of your dps stance or as those type of people like to call it "it's only there for when you're off-tanking".
From my perception, aggro group effort was 50-50 in terms of success. You obviously had the people who knew how the game worked. This didn't even need elaborate maths or being a hardcore raider. You were just simply someone, who in the course of the game, noticed the game's flow, the game's damage, the game's ai and enivironment long enough to see what was actually needed to be done vs what you or other people wanted to do. The more observant you got, the more efficient you got. Unfortunately, some people played just as long as you and never managed to properly observe anything. They'd run the latest expert back in the day a hundred times and still would stick to their "safe" guns and refuse to go beyond role lanes. That's why they gave the group aggro effort grief and that's why I, by an extremely small margin, am glad--no, okay-- with the new aggro system.
I miss cleric stance too. It was harder for sake of being harder but it was also super satisfying to master.
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