Page 3 of 3 FirstFirst 1 2 3
Results 21 to 25 of 25
  1. #21
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Wait skyrim is action rpg? If it was it sure failed cuz that shit was boring >_>
    (0)

  2. #22
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by indira View Post
    i dont think terra will be a threat being a korean mmo = grind & gear dependant like crazy.


    alot of lag in this game is people hardrive reading too slow, i have zero lag with a ssd. but 2.0 should run hell of alot faster if its gonna work on a ps3.
    I think you may be misinterpreting the issue....
    It is internet latency (Which is pretty unavoidable) couple with server lag
    I switched to an SSD 4 months ago... I know what an SSD gives...

    Get 2 computers side by side with 2 copies of the game... on the same server, in the same location...

    With character A, run perfect circles around character B
    On Character B's screen you see the person zig zagging and stuttering all over the place, and their location will be about 3 seconds behind where that person thinks they are....

    Its not hard drive related at all...
    We've played enough modern games to know what it feels like when you rotate the camera and it responds instantly....
    My characters movement and the camera movement are responsive and quick....
    But my communication to and from the server... piss poor

    It's not that you're not experiencing it... I think it's the fact that you can't recognize it
    (1)

  3. #23
    Player
    Digirotta's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Lydia Burdenbearer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Yeah, it's not hardware issue on my end, either. Running 2 SSD's, other's for Windows and it's programs, the other's solely for games. Apart from them, the rest is overclocked and watercooled. Only my location (north Europe) could be anyhow relevant to a "hardware issue", having a constant ping of 200-400.

    What it comes to Tera, i didn't mean to post it as a ... um ... possible threat as a competitor, but mainly for the mechanics. The battlefield there lives all the time, and you can dodge enemies attack "in real time" by actually hitting a separate dodge button. It's kinda more like ... Let's say Elder Scrolls in third person, but online. Fighting and is more about collision detection, rather than straigthforward target-to-target algorithms.

    As we all can agree, FFXIV not a [fast-paced action MMO] like the previously posted Phantasy Star Online 2 & TERA and it's definitely not a [turn-based tactical strategy] like, Magic the Gathering-card games or Warhammer tabletops. It's more like a combination of both. The battle has a generally slow pace, compared to many games on the market that offers PvP. Take a look at Aion, WoW, Runes of Magic, the above PSO2 and Tera. The movement there is much more smoother and "faster paced".

    The issue with the current mechanics in FFXIV is kinda simple.

    It doesn't yet seem to know, which category it falls into. They're adding a lot of stuff that requires fast decisions during a slow-paced battle, but at the same time, they prevent players from turning their decision to action with a horrible animation locking. How many times has a player died on Ifrit's eruption, just because he just did a short WS at the wrong time, or the lag killed him, even when s/he claims to be out of the plume's radius?

    I totally understood when they wanted to remove casting while running. I can totally learn to compensate the lag issues between when a players stops, and when s/he is supposed to start casting, so that server doesn't claim that s/he is still moving. I have no problem counting seconds and estimating when Ifrit pops his next WS, in order to fire off mine, but what i cannot handle or understand, is why we have player's lock into one position with every goddamn skill they use?

    On top of that, SE keeps making their dungeons and achievements based on how fast you can clear content. I mean, there are clearly major conflicts between how we are supposed to perform, and how we are allowed to perform. No wonder the successful speedruns are scarce. They require just a bit too much luck, talent, and a good group who preferably communicate over a VoIP software in real time.
    (1)

  4. #24
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    I was not asking to make this game an Action RPG, i was implying into add some features based on action rpgs.

    Want an example?

    1.-Jumping, swiming, climb walls; yes i know people has been asking for it long time and there is too many discusion about this, and im not debating about implement or not, my point about it in this post is this such of features can be considered from an action RPG, and alot of others MORPGS have it implemented without fall into the category of action rpg, a morpg is a morpg.

    2.-A fight that dont be on the ground.- batles while swiming, fallin midle air, floating on an unknown dimension, wathever, is there a law i dont know about MORPGS that restrict their battles to be only on ground? and by the way... Im amazed at the way gamers want this game beign super realistic and have no fantasy... when its even on its name FINAL FANTASY when talkin about this subject in general.... we can fly over ships instead helicopters, ride birds instead horses... but we cant have battles that dont be in ground cause it be way too much "fantasy"?, seriously....

    3.-Vehicles with other uses than transportation or use of special suits.- we could take control of vehicles to move around inaccesible enviroments such as midle air or underwater, or use special suits with special characteristics to lets say, walk in the surface of a well known moon that is gona crash us, or dont have to go so far, maybe even just to walk on a land intoxicated with overflow of aetherite energies such like the home dimension of our beloved avatars.

    4.-Use of devices to control machines.- like go to a control room of some advanced imperial base, lets say a airship base.

    There might be alot of examples other than this ones, and while im aware some of the examples i just gave in this post are ridiculous or go way too far, my point was just that ; THEY ARE ONLY EXAMPLES, i only want give an idea of what an Action RPG feature could be used for this game.
    (0)
    Last edited by BadOmen; 04-24-2012 at 11:13 AM.

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    And proper targeting mechanics.
    (0)


Page 3 of 3 FirstFirst 1 2 3