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  1. #11
    Player

    Join Date
    May 2011
    Posts
    59
    Im probally in the minority here, but i prefer a slower, tactical style of combat, over a twitch based combat.
    i want to be able to eyeball not only what im doing but what my comrades are doing. i most definately dont want to stare and click at my UI or have to install add ons that basically put me on auto-pilot. ive watched friends play faster paced mmo's, some look like arcade style fighting, all i see is pew pew pew ... pew pew pew... i dunno.. i just remember my favorite fights being the ones were i saw the tide turn, or just a cool move being pulled off by a team mate. just sayin,, there is such a thing as too fast.. isnt there?
    (6)

  2. #12
    Player
    Digirotta's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Lydia Burdenbearer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    I really liked how in XI all classes had their "spots" or "locations". Thieves went back and forth, pld just straight tanked and mages kept their distance. Apart from occasional knockbacks i don't recall there being much movement, though. Now we're taking a livelier direction gameplay-wise with combo directions, which i totally forgot when i was writing my last post. Not to mention Iffy has nice, directed attacks and Moggle is some wild, fun kiting madness. But by how far can SE go with the current mechanism?

    Now, i'm not fluent in Korean, and i really don't know much about TERA (apart from what Youtube and a few fanforums has to offer), but when i see some good action, i'm all for it. So here's me taking a potshot at a MMO that's just around the corner for western release: http://www.youtube.com/watch?v=7XkibMimRU4

    Look at that battle mechanic. Basically, you have your simplified skillbar and the tank does her main attacks by holding down mouse1, and blocks by holding down mouse2. Look at it! Holy Seiryu! Now that's some straight-forward, simplified tanking. And look, the knockback isn't just a random bump. The boss's skill either pushes you backward, or runs over you.

    Surely you can see lots of anilocking during the video, but at least the blocking is more relevant to player's own reactions, and you actually aim your own hits, rather than let some unexplainably horrid and unbalanced algorithm do all the dirty work for you. And hey, the boss is not one-shotting you!

    That's.... That has to be what grinds my gears the most. No matter how well buffed my tank is, no matter how much dualmelds and HQ gears i have equipped, i still get one-shotted by a frickin' midboss in AV! Sometimes it's because my own judgement error, or a stupid risk and sometimes it's just FFXIV and it's just the all lovely UI-lag-anilocking-whatever.

    How far can SE stretch his "one shot at the battle revamp?"
    (0)

  3. #13
    Player
    Tezz_Xivectro's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fionlagh View Post
    Im probally in the minority here, but i prefer a slower, tactical style of combat, over a twitch based combat.
    i want to be able to eyeball not only what im doing but what my comrades are doing. i most definately dont want to stare and click at my UI or have to install add ons that basically put me on auto-pilot. ive watched friends play faster paced mmo's, some look like arcade style fighting, all i see is pew pew pew ... pew pew pew... i dunno.. i just remember my favorite fights being the ones were i saw the tide turn, or just a cool move being pulled off by a team mate. just sayin,, there is such a thing as too fast.. isnt there?
    In an MMO setting, i agree.
    But with everything (music for example) there will continue to be fusion among fusion of genre's & sub-genres.

    As long as it remains fun at the end of the day, i can handle sacrificing a few things in my comfort zone.
    FF14 feels like a good mix between FF11 & Most other MMO's in terms of combat speed.


    EDIT: I'm also fed up with the cheap 1-shotting aspects FF14 keeps presenting as well. I hope they rework stats again come 2.0.
    (1)

  4. #14
    Player

    Join Date
    Feb 2012
    Posts
    156
    Where's the dislike button?
    (1)

  5. #15
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    This is so far from action-RPG.

    For action RPG, it should be something like this :
    http://www.youtube.com/watch?v=EiEmnI4wjcg
    (2)

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  6. #16
    Player
    Digirotta's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Lydia Burdenbearer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Alise View Post
    For action RPG, it should be something like this :
    http://www.youtube.com/watch?v=EiEmnI4wjcg
    I think i just creamed a bit ._.

    Seriously, that's... wow. Amazing.
    (0)

  7. #17
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    i dont think terra will be a threat being a korean mmo = grind & gear dependant like crazy.

    Positional conditions for combos is action based... as is dodging attacks...
    I do agree with digirotta, we can't really even consider more action mechanics until the lag is in check post 2.0
    alot of lag in this game is people hardrive reading too slow, i have zero lag with a ssd. but 2.0 should run hell of alot faster if its gonna work on a ps3.
    (0)

  8. #18
    Player
    Exn's Avatar
    Join Date
    Aug 2011
    Posts
    325
    Character
    Exn Phenix
    World
    Excalibur
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by bobbygunz View Post
    I think it's too late.

    They already went back to FFXI with the combat system
    Wait.. how so?
    (0)

  9. #19
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I say no, because I fail at action RPG. I'm just not good at it so if FFXIV went that route I would not play just like if they incorporated platformer type jumping puzzles as I fail at that too.

    I like a slower type action in my RPG where its what ability I choose next that matters, not how fast I can choose it.

    There isn't anything wrong with action RPGs but they are just not for me.
    (2)

  10. #20
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    aCTION BASED RPG AL-LA dRAGON AGE AND sKYRIM in my mmo?

    yes please.....
    (0)

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