Quote Originally Posted by bobbygunz View Post
I think it's too late.

They already went back to FFXI with the combat system, and I remember Yoshi said they only have one shot at a combat redesign, otherwise they will blow their budget. It's weird because they are taking all the bad ideas from contemporary MMOs (like silly oversized weapons and dungeon finder) but are loath to accept the good things like more dynamic combat (with emphasis on positioning and better targeting mechanics).

The "combat revamp" was a lie. Combat devamp more like.
One small and simple step forward would be to remove animation lock. Animation lock is just... so yuck. I forget the mental sickness or nerve paralysis where you literally can't do two things simultaneously (walk and chew food/gum), but I swear every time I experience animation lock.. it reminds me of someone with this disability.

Good job SE, you make my character feel like a mental herp derp.