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  1. #1
    Player
    Digirotta's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Lydia Burdenbearer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Sooo... If i click the "Like!"-button there, you guarantee that we get more of this "Action-orientated" thingamabob you mentioned? No crossing fingers behind your back? Promise?

    I'm just yanking ya. I'm not quite sure what do you mean by [Action RPG], but if it has anything to do with the current battle mechanics, and changing the flow of it to a bit more "smoother" and less "stuttering", i could agree. A game where every skill-related animation locks you in place, is not fun. It can't be.

    I mean, at the moment, it seems we pretty much run from spot to spot, and do our things by slamming the buttons. Usually, i wouldn't be too concerned about that sort of gameplay mechanic, as that's pretty much every game so far has been played so far, and prolly will be played like (let's not count some movement-related stuff, like Kinect, here), if it weren't for the dang anilock.

    The lag itself is alredy adding a certain difficulty element to a game that's played in realtime from all over the world. The anilock is pretty much a total moodkiller for me. I personally keep getting my group wiped when i'm tanking Coincounter in AV because:
    1. There's lag which tells the server that i'm on the Swing range, even though i've actually already ran behind my group on my screen, and
    2. Animation locking has prevented me from running or dodging the 100k-series moves, and the one-timer skills like Featherfoot or Foresight are either on cooldown, or won't proc.

    Now, as if these weren't annoying issues in theirself, i can't help myself thinking how will the future PvP look with all this. Think of it. I try to land a skill to a fleeing opponent, who is "out of range" even if i'd run in front of him, and when i finally manage to get a skill off, the anilocking has already slowed me down so much, that the enemy flees without any problems.

    TL;DR
    I wants more action-oriented thingamabobs without too much stuttering gameplay. Looking towards TERA atm.
    (1)
    Last edited by Digirotta; 04-23-2012 at 01:38 PM. Reason: *AV, not CC ._.

  2. #2
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    All I know is.. right now FFXIV has a couple competitors right now, couple as in I've tested a few games, two of them are quite solid. You guys think this game is fast pace? You're joking? You think PLD has you smashing buttons every half second? LOL @ you.. you're just too slow, I mean that without condescension.

    Fact is, SE is gonna need to bump up the "fast pace" and the "action" in this game if they plan to climb up the latter of today's RPGs, MMO or not.
    (1)
    Last edited by illriginalized; 04-23-2012 at 05:24 PM.