even in offline games, action RPG is such a vague term....
Star Ocean... Monster Hunter... Zelda series... Dark cloud... Elder Scrolls.... Fable, Witcher, Fallout... You can go on all day....

Positional conditions for combos is action based... as is dodging attacks...
I do agree with digirotta, we can't really even consider more action mechanics until the lag is in check post 2.0

But once that happens... I would love it if more combat involved some action...

I love the idea of the Ifrit dodging... and with less latency and a better positional system, I think it will be really cool...