aCTION BASED RPG AL-LA dRAGON AGE AND sKYRIM in my mmo?
yes please.....
aCTION BASED RPG AL-LA dRAGON AGE AND sKYRIM in my mmo?
yes please.....
Wait skyrim is action rpg? If it was it sure failed cuz that shit was boring >_>
Yeah, it's not hardware issue on my end, either. Running 2 SSD's, other's for Windows and it's programs, the other's solely for games. Apart from them, the rest is overclocked and watercooled. Only my location (north Europe) could be anyhow relevant to a "hardware issue", having a constant ping of 200-400.
What it comes to Tera, i didn't mean to post it as a ... um ... possible threat as a competitor, but mainly for the mechanics. The battlefield there lives all the time, and you can dodge enemies attack "in real time" by actually hitting a separate dodge button. It's kinda more like ... Let's say Elder Scrolls in third person, but online. Fighting and is more about collision detection, rather than straigthforward target-to-target algorithms.
As we all can agree, FFXIV not a [fast-paced action MMO] like the previously posted Phantasy Star Online 2 & TERA and it's definitely not a [turn-based tactical strategy] like, Magic the Gathering-card games or Warhammer tabletops. It's more like a combination of both. The battle has a generally slow pace, compared to many games on the market that offers PvP. Take a look at Aion, WoW, Runes of Magic, the above PSO2 and Tera. The movement there is much more smoother and "faster paced".
The issue with the current mechanics in FFXIV is kinda simple.
It doesn't yet seem to know, which category it falls into. They're adding a lot of stuff that requires fast decisions during a slow-paced battle, but at the same time, they prevent players from turning their decision to action with a horrible animation locking. How many times has a player died on Ifrit's eruption, just because he just did a short WS at the wrong time, or the lag killed him, even when s/he claims to be out of the plume's radius?
I totally understood when they wanted to remove casting while running. I can totally learn to compensate the lag issues between when a players stops, and when s/he is supposed to start casting, so that server doesn't claim that s/he is still moving. I have no problem counting seconds and estimating when Ifrit pops his next WS, in order to fire off mine, but what i cannot handle or understand, is why we have player's lock into one position with every goddamn skill they use?
On top of that, SE keeps making their dungeons and achievements based on how fast you can clear content. I mean, there are clearly major conflicts between how we are supposed to perform, and how we are allowed to perform. No wonder the successful speedruns are scarce. They require just a bit too much luck, talent, and a good group who preferably communicate over a VoIP software in real time.
I was not asking to make this game an Action RPG, i was implying into add some features based on action rpgs.
Want an example?
1.-Jumping, swiming, climb walls; yes i know people has been asking for it long time and there is too many discusion about this, and im not debating about implement or not, my point about it in this post is this such of features can be considered from an action RPG, and alot of others MORPGS have it implemented without fall into the category of action rpg, a morpg is a morpg.
2.-A fight that dont be on the ground.- batles while swiming, fallin midle air, floating on an unknown dimension, wathever, is there a law i dont know about MORPGS that restrict their battles to be only on ground? and by the way... Im amazed at the way gamers want this game beign super realistic and have no fantasy... when its even on its name FINAL FANTASY when talkin about this subject in general.... we can fly over ships instead helicopters, ride birds instead horses... but we cant have battles that dont be in ground cause it be way too much "fantasy"?, seriously....
3.-Vehicles with other uses than transportation or use of special suits.- we could take control of vehicles to move around inaccesible enviroments such as midle air or underwater, or use special suits with special characteristics to lets say, walk in the surface of a well known moon that is gona crash us, or dont have to go so far, maybe even just to walk on a land intoxicated with overflow of aetherite energies such like the home dimension of our beloved avatars.
4.-Use of devices to control machines.- like go to a control room of some advanced imperial base, lets say a airship base.
There might be alot of examples other than this ones, and while im aware some of the examples i just gave in this post are ridiculous or go way too far, my point was just that ; THEY ARE ONLY EXAMPLES, i only want give an idea of what an Action RPG feature could be used for this game.
Last edited by BadOmen; 04-24-2012 at 11:13 AM.
And proper targeting mechanics.
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