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  1. #1
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77

    ACTION RPG aproaching

    In my point of View MORPGs shouldnt be like the typical off-line RPG, and to be honest they are not... usually MORPGs are most closest to the "action RPG" style, i be seen however people here get all mad over post mentionin anything about action RPG features related to FFXIV.

    Porpouse of this post is to watch how many actual gamers would like to watch more "action rpg" features beign implemented into FFXIV or at least "new stuff" based on such features.
    Click "Like" on this post if you would like to watch any feature that resembles or be inspired on "action rpg" features implemented on FFXIV and post whats is it that you want to get added here.

    If you dont like the idea, please dont multi-post nonsense raging like kid, and just post the reason why you are against it, and what you wouldnt like to see implemented, and why.

    In general, if you want something to be implemented, or you are against it, please post about it but make sure to also give a reason of why you do or dont want it.
    (9)

  2. #2
    Player
    Digirotta's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    165
    Character
    Lydia Burdenbearer
    World
    Ragnarok
    Main Class
    Conjurer Lv 60
    Sooo... If i click the "Like!"-button there, you guarantee that we get more of this "Action-orientated" thingamabob you mentioned? No crossing fingers behind your back? Promise?

    I'm just yanking ya. I'm not quite sure what do you mean by [Action RPG], but if it has anything to do with the current battle mechanics, and changing the flow of it to a bit more "smoother" and less "stuttering", i could agree. A game where every skill-related animation locks you in place, is not fun. It can't be.

    I mean, at the moment, it seems we pretty much run from spot to spot, and do our things by slamming the buttons. Usually, i wouldn't be too concerned about that sort of gameplay mechanic, as that's pretty much every game so far has been played so far, and prolly will be played like (let's not count some movement-related stuff, like Kinect, here), if it weren't for the dang anilock.

    The lag itself is alredy adding a certain difficulty element to a game that's played in realtime from all over the world. The anilock is pretty much a total moodkiller for me. I personally keep getting my group wiped when i'm tanking Coincounter in AV because:
    1. There's lag which tells the server that i'm on the Swing range, even though i've actually already ran behind my group on my screen, and
    2. Animation locking has prevented me from running or dodging the 100k-series moves, and the one-timer skills like Featherfoot or Foresight are either on cooldown, or won't proc.

    Now, as if these weren't annoying issues in theirself, i can't help myself thinking how will the future PvP look with all this. Think of it. I try to land a skill to a fleeing opponent, who is "out of range" even if i'd run in front of him, and when i finally manage to get a skill off, the anilocking has already slowed me down so much, that the enemy flees without any problems.

    TL;DR
    I wants more action-oriented thingamabobs without too much stuttering gameplay. Looking towards TERA atm.
    (1)
    Last edited by Digirotta; 04-23-2012 at 01:38 PM. Reason: *AV, not CC ._.

  3. #3
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    The main issue with the action rpg style for MMOs is the focus on "How fast can you press that button!?!?"
    I personally don't find that interesting for long and feel there are more than enough of those type of MMOs around. I prefer a more slower/tactical feel to most games I play.

    The issues I have with FFXIV's gameplay won't be fixed until we get the new server structure.
    (9)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  4. #4
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    even in offline games, action RPG is such a vague term....
    Star Ocean... Monster Hunter... Zelda series... Dark cloud... Elder Scrolls.... Fable, Witcher, Fallout... You can go on all day....

    Positional conditions for combos is action based... as is dodging attacks...
    I do agree with digirotta, we can't really even consider more action mechanics until the lag is in check post 2.0

    But once that happens... I would love it if more combat involved some action...

    I love the idea of the Ifrit dodging... and with less latency and a better positional system, I think it will be really cool...
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Rydin View Post
    action RPG is such a vague term.
    It's generally the term scribed to dungeon crawlers like Diablo, Torchlight, and the such are rolled into the "ARPG". Typically speaking of course.
    (0)

  6. #6
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jynx View Post
    It's generally the term scribed to dungeon crawlers like Diablo, Torchlight, and the such are rolled into the "ARPG". Typically speaking of course.
    but everything from dot/hack to deus ex could fall into the category of action RPGs
    (2)

  7. #7
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    All I know is.. right now FFXIV has a couple competitors right now, couple as in I've tested a few games, two of them are quite solid. You guys think this game is fast pace? You're joking? You think PLD has you smashing buttons every half second? LOL @ you.. you're just too slow, I mean that without condescension.

    Fact is, SE is gonna need to bump up the "fast pace" and the "action" in this game if they plan to climb up the latter of today's RPGs, MMO or not.
    (1)
    Last edited by illriginalized; 04-23-2012 at 05:24 PM.

  8. #8
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I'd love to see FF13/FF13versus action in an MMO, one day, but i dont believe SE will be the ones to do it, i think they prefer to stay nested, well anything is up in the air with the new team, but i dont see it happening in XIV.
    (1)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    someplace
    Posts
    810
    I think it's too late.

    They already went back to FFXI with the combat system, and I remember Yoshi said they only have one shot at a combat redesign, otherwise they will blow their budget. It's weird because they are taking all the bad ideas from contemporary MMOs (like silly oversized weapons and dungeon finder) but are loath to accept the good things like more dynamic combat (with emphasis on positioning and better targeting mechanics).

    The "combat revamp" was a lie. Combat devamp more like.
    (2)


  10. #10
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by bobbygunz View Post
    I think it's too late.

    They already went back to FFXI with the combat system, and I remember Yoshi said they only have one shot at a combat redesign, otherwise they will blow their budget. It's weird because they are taking all the bad ideas from contemporary MMOs (like silly oversized weapons and dungeon finder) but are loath to accept the good things like more dynamic combat (with emphasis on positioning and better targeting mechanics).

    The "combat revamp" was a lie. Combat devamp more like.
    One small and simple step forward would be to remove animation lock. Animation lock is just... so yuck. I forget the mental sickness or nerve paralysis where you literally can't do two things simultaneously (walk and chew food/gum), but I swear every time I experience animation lock.. it reminds me of someone with this disability.

    Good job SE, you make my character feel like a mental herp derp.
    (1)

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