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  1. #1
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90

    The big housing problem, why it isn't the amount of houses

    Alright so lets do a little math here to put this into perspective..

    4 zones, 24 wards, 120 houses per ward, 2,880 houses per zone, 11,520 houses per server. 48 apartment complexes per zone, 192 apartment complexes overall, 34,560 apartments per server.

    With Ishgard housing it will be:

    5 zones, 120 wards, 120 houses per ward, 2880 houses per zone, 14,400 houses per server, 48 apartment complexes per zone, 240 apartment complexes overall, 43,200 apartments per server.

    I think the issue is not the amount of houses square, I think the issue is the distribution as well as the systems in place.. You don't need more wards. You need instanced housing per player.

    This isn't a issue with the number of houses, I mean for the love of god just look at the math and how much of a cluster F this is.. It's about the execution.
    (11)

  2. #2
    Player
    ryouma17's Avatar
    Join Date
    Aug 2012
    Posts
    905
    Character
    Haven Belle
    World
    Excalibur
    Main Class
    Summoner Lv 100
    also the ability to own a FC house and a private house on a single character means the rich can use alts to buy up all the houses while the poor struggle to find a single one

    housing should be limited to one house on one character per account that will allow more people to own a house
    (14)

  3. #3
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Instanced player housing would be a 100% fix, make the wards smaller, take away apartments, and give players instanced housing instead. Would take a load off the servers, cause them to stop having to worry about making more fricken wards which its really tedious to go through every ward and subdivision as is.. And really just help all around.
    (18)

  4. #4
    Player
    SamSmoot's Avatar
    Join Date
    Jan 2019
    Posts
    1,436
    Character
    Fugu Barr
    World
    Exodus
    Main Class
    Ninja Lv 100
    Just don't instance like in other games, where you're all alone with your house, unless you group with someone so they can see it.
    Keep the neighborhood, but your plot shows your house, unless you select a different one to display via the placard.
    With just one ward per development, and each plot having hundreds of owners, you'd have many more players out in the streets.
    You can see any house in a plot by selecting it via the placard (with thumbnails), or by grouping with the owner.
    To spread things out, less used plots could have their prices reduced to encourage the population to spread out more.
    (0)

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Personally i would like to see a mix of the two housing systems rather than continuing to add new wards, maybe it could be an upgrade of the apartments system. If it's doable.

    100% I get the appeal of doing housing districts. Waaaaaaaay back before there was a housing crisis back when I was on Gilgamesh, we were able to plan where people bought up housing, so different RP FC's could neighbour each other, it worked really well. And when we moved to Balmung, we managed to get some very social neighbours and it was great. But they left for Shirogane when that opened up and it was dead. And when we moved to a large, it feels many of the houses don't get a lot of use from a social aspect.

    And we're in a position where one of the biggest appeals of a housing district is negated by the huge demand and lack of supply. People can't neighbour their friends or FC's they're friendly with. And many districts are dead for activity, so it's not like everybody gets to meet and interact with their neighbours.

    And in addition to that, instanced housing would be the better option for a lot of people. I would like to see a big of both and for an incentive scheme for people to trade their house in for an instanced one.

    My implementation of instance housing I think would also offer something housing districts don't. And that would be to be able to set a background theme/location. Because you'd only be restricted to the space your house is in, I think the backdrop it sits on could be themed around different zones in the game. For example: you could have Yanxia as your backdrop, Azys La, The Azim Steppe, Ala Mhigo and so on.

    I think it'd go as far as alleviating requests like "I want a housing District in the Crystarium" or "I want Ala Mhigan housing" and for the upcoming expansion, "Thavnairan housing when?"

    And for me personally, I see an RP advantage because you might create an RP set in a certain place. For example, I run a steppes themed RP and I used a person house in the Lavender Beds for it, we're not making use of any kind of neighbourhouod, so instanced housing would not negatively impact us and if implemented in the above way, I could even better create the effect of it being on the Azim Steppe.
    (10)

  6. #6
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90
    I agree and consider where the biggest strain comes from on the housing side right now, rendering all of the houses, npc's, furnishings, players, and whatever else is in each ward.

    That takes a TON of processing which can easily be solved by using individual instances to render smaller chunks at a time. That's as much a nightmare for the players as it is a logistics nightmare on SE's side.
    (2)
    Last edited by JiraTyanu; 03-15-2021 at 06:36 PM.

  7. #7
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Diabolos
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ryouma17 View Post
    also the ability to own a FC house and a private house on a single character means the rich can use alts to buy up all the houses while the poor struggle to find a single one

    housing should be limited to one house on one character per account that will allow more people to own a house
    Not to split hairs but it already is. You're limited to one personal/private house per account, as far as I'm aware of there aren't work arounds to this. FCs are a different story but still also have their limitations depending on certain circumstances.
    (6)

  8. #8
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by LianaThorne View Post
    Not to split hairs but it already is. You're limited to one personal/private house per account, as far as I'm aware of there aren't work arounds to this. FCs are a different story but still also have their limitations depending on certain circumstances.
    IIRC, if you owned multiple houses before they made it 1 per character(2 if one of them was a FC house), you were grandfathered in and able to keep all your houses for as long as you made sure to enter them during the appropriate time for the demolition timer reset.
    (1)

  9. #9
    Player
    JiraTyanu's Avatar
    Join Date
    Aug 2020
    Location
    Ul'dah
    Posts
    27
    Character
    Asari Holwen
    World
    Balmung
    Main Class
    Black Mage Lv 90
    All of this is like trying to make a minecraft server to support 250,000 players on a pentium 4.. It could be done. But you're putting way more strain on your servers than you need to.
    (4)

  10. #10
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,586
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    The trouble with doing instanced housing at this point is that they would have to scrap people's old houses. Some players have had houses continuously since it was implemented. Beyond that, they'd likely need dedicated instance servers just for housing, because the normal instance servers currently compile per data center for every duty including solo instances. Imagine they implement instanced housing with the instance servers the way there are right now. Imagine Raubahn Savage, but just to get your character into your house.

    If you're expecting instances like when they split zones and story hub areas into 1, 2, 3, that only works because it's just a copy paste. It's a lot easier to compress. I don't think everyone wants the same house. If the instanced houses aren't uniform, then the variables that have to be saved don't really change. Are they going to sell large, medium, and small housing instances? Will the object limit in each house be higher or lower? What happens to all of the recipes in the game for changing the outside of your house? Is there going to be a hub where we choose what housing instance to enter? If so, how will you limit congestion of that area?

    What happens to yard ornamentation? The exterior furnishings? Mailboxes? A lot of the appeal of housing for me is being in the yard of the house, and making the house look good from the outside too.

    It's easy to say just implement instanced housing and fix this cluster flux, but it's not that simple.
    (5)

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