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  1. #1
    Player
    Banim's Avatar
    Join Date
    Sep 2016
    Posts
    40
    Character
    Banim Daerev
    World
    Leviathan
    Main Class
    Dragoon Lv 90

    Delubrum Reginae (Savage) needs more replayability and incentives

    I think SE needs to re-examine Delubrum Savage replayability the same way they did for Castrum Lacus Licore.

    Let's first quickly look at the rewards of the most similar content we have to DRS besides CLL, Baldesion Arsenal.
    • It drops Eureka Fragments for augmenting Elemental gear and finished Eureka weapons to have more elemental power in all of Eureka including BA.
    • It drops quite a few obscure logograms that are useful and also sell for an okay bit of money.
    • There are rare drops like the Conditional Virtue minion that are still pricey.
    • And the Ozma achievement mount.

    There's a lot of replayability and value in doing these Baldesion Arsenal runs even after your first clear, BA is a money maker and having the Elemental Gear and Physeos weapons feels good, you become really strong in Eureka! BA runs still happen fairly regularly even two years later because of it.

    Let's look at Delubrum Savage.
    • It drops a few forgotten fragments, it is RNG which you get, and fragments of loss are the most common and not all that useful or demanded. They are very cheap on MB.
    • It drops items to augment Law's Order gear. They are untradeable, and Aug. Law's Order gear pales in comparison to the strength and usefulness of BA gear.
    • It drops a guaranteed Save the Princess minion from the final coffer. The price plummets because they became plentiful.
    • And the Cerberus achievement mount.


    These rewards simply aren't attractive enough, many first time clearers will not run again after they get Cerberus. It leaves those who want to reclear with less people to do so, and it leaves newer players with less veterans to play with too. Doing a DRS run costs money and time due to all the essences and actions that need to be farmed or bought, as they are absolutely mandatory to clear.

    Castrum Lacus Licore had a similar problem with not being ran because of lack of rewards. When more rewards were added, it became very popular, it's still being ran very frequently and successfully to this day, at least on Primal DC.

    We really need more and better incentives for people to want to run DRS more times. Add new tradeable rare minions and glams, be a little bit more generous with the fragments that produce pure essences, make it so it can drop any of the DR Normal mode rewards (hairstyle, mount, barding) at the same or slightly boosted drop rate, make it so clearing drops 5 timeworn artifacts for the Aug. Law's Order relic weapon quest or something similar.

    I believe all of these things will make the content more attractive for both veterans and those who still haven't decided to try it, as well as those currently trying to progress.
    (6)

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,581
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    The sad reality is unless SE gives us absurdly powerful weapons/gear in the next relic step or simply slaps echo on DRS, it will pretty much become dead content no longer after 5.5 for precisely all of these reasons. There's simply no incentive for players to continuously run it beyond their initial clear. It's either expensive or necessitates farming endlessly amounts of clusters.

    Even DR normal suffers in this regard as SE opted to make the fragment drops oddly lackluster. It screams arbitrary longevity yet encourages the precisely wrong mentality. Players don't want to use essences in Normal mode because they don't care to farm clusters or spend gil. And there's no reason for them to care despite DR clearly being designed with essences and Lost Actions in mind. Overall, I feel the dev team missed the mark on both versions, or rather, hoped to prolong the content since, well... there's very little left coming in Shadowbringers. In terms of Savage, I suspect they thought players would help others clear. They won't as Castrum showed. Not unless there is some incentive for them. DRS is far too much a commitment to organize a whole group together for when you've already done it several times.
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."