I'll start again with my question: do you like having a faster flow of combat or not? Is it something you struggled with in the beginning and enjoyed later? Is it something you don't like at all?

In Shadowbringers they took away a fair number of abilities from different jobs. One case was Howling Fist from MNK. I agree with keeping ability bloat down, but as a veteran player, I like having OGCDs ("off-global cooldowns" for anyone newer reading this) because it makes the rotation feel more active. I don't think EVERY job needs this because they should have a variety of playstyles that accommodate the variety of people playing. I'm just worried they'll go too far at some point.

I'm trying to get in some feedback to see how more in the community feel about it and if it's a persisting issue or just something that newer players struggle with for a bit. If you're a newer player, don't misunderstand: it's perfectly valid to be overwhelmed when a bunch of stuff is thrown at you to figure out and your feedback is important too. Even after all these years, I don't like how job progression is as you level. It's janky. Still, would waiting to put OGCDs at the end of your leveling experience help since you'd have a better understanding of your job at that point, or are you figuring it out as-is?

Interested to hear what people think.