


Selfishly hoarding resources is not the same thing as keeping control of those resources. Any gil my FC earns from subs is put straight into the FC coffer and used to buy things to benefit FC members. For example, we keep stores of krakka roots and dark matter so that our members can train their chocobos and repair for free. We have bigger plans for the future once we get more gil.




Would be nice if people could earn those resources by themselves and not have to rely on your generosity. Although you seem to be more than helpful and generous with your members I would venture to guess you are the exception and not the rule when it comes to FC leadership.Selfishly hoarding resources is not the same thing as keeping control of those resources. Any gil my FC earns from subs is put straight into the FC coffer and used to buy things to benefit FC members. For example, we keep stores of krakka roots and dark matter so that our members can train their chocobos and repair for free. We have bigger plans for the future once we get more gil.
The bottom line is that FC ward abuse is more than likely tied to money made with subs/airships and given SE seems to be inept with respect to controlling the abuse opening subs and airships to the community is a win win for the community in general including those who are unable to buy a house or those who only own private houses. Let everyone have the opportunity to access that content.
If I'm not mistaken the director has mentioned they are looking into giving private houses access to subs and airships although I do not have a link to that conversation. Placing it in Grand Company as well would give access to those without housing or those who simply own apartments.
The Director has said many things though including looking into letting alts share housing, small, medium and large apartments, and looking at adding workshops to private housing and so on. I'll believe it when i see it in the patch notes.
The solution proposed by a number here is to tax housing owners and what not to prevent those who would like to buy up wards by hurting everyone who follows the rules when it comes to home ownership. It shouldn't be those following the intent and letter of the rules who should have to bear a price for stopping this abuse when the real problem is the money made by air/subs which is the root of the problem at the center of this abuse.
Last edited by LaylaTsarra; 03-02-2023 at 12:07 AM.
Unfortunately, much of life is like that. Because not everyone is capable of making responsible choices, everyone gets restricted to prevent abuses.The solution proposed by a number here is to tax housing owners and what not to prevent those who would like to buy up wards by hurting everyone who follows the rules when it comes to home ownership. It shouldn't be those following the intent and letter of the rules who should have to bear a price for stopping this abuse when the real problem is the money made by air/subs which is the root of the problem at the center of this abuse.
We can't always be entirely certain what SE's intent for the system is.
In the case of FCs, it takes the petitioner plus 3 other players to establish a FC. It seems like SE's intent is for FCs to have at least 4 members. This gets reinforced by requiring the FC to continue to have 4 members to purchase a plot.
So is a FC with only 1-3 members within SE's intent for the system? They aren't taking action when a FC drops below 4 members so perhaps it is. Yet if FCs are intended to have just 1-3 members, why require 4 to establish one and purchase land in the first place? Why not just grant the FC to the petitioner upon request, or after getting 1-2 more signatures? Why not let the FC purchase land regardless of the number of members?
So we end up with players who get multiple houses for a variety of reasons - subs, gardens, RP venues that never seem to be open for bueiness and have no one inside when they are, or simply because they want to brag about having multiple houses while other players are still unable to get one.
If the spirit of the system is 1 personal and 1 FC house per world but SE doesn't wish to devote manpower to enforce that or fix the supply system so multiple house ownership doesn't impact the ability of other players to get houses, then there need to be deterrents in place to make it more difficult to abuse the intent of the system.
Since that abuse is occurring through FC houses, it makes sense for that to be the place to target the deterrents. People tend to think more about purchases that requires recurring payments so a recurring payment system such as rent seems like a good place to start. Company credits are a logical choice since they're passively generated by actively playing the game plus there's a way to take a more directed approach to get them.
An FC with 4 or more active members is not going to have any problems under this system. Even if they have members that have taken breaks from the game at times, they would have stockpiled additional credits during the periods the members were active that could be used to pay the rent during the downtime periods.
The FCs that will have a problem are the ones that don't have active members outside of the FC Master. Having just a single FC house for personal use shouldn't be taxing for a solo player. But someone with multiple FC houses is suddenly going to have a very hard time keeping up with all that rent if they don't have other active members in those FCs. Even if they started with a lot of gil, it's going to start disappearing.
It it worth getting all those houses in that case?
Take a look at the FCs you belong to that have at least 4 semi-active players and a house. How many Company Credits do those FCs have accumulated? Would any of them have genuine issues if 200-250k Company Credits removed each month compared to what they currently have and what they're likely to continue generating?
Or SE can make one personal, one FC house per world the strict rule of the system instead of the spirit of the system. Let those who want multiple houses spread them out over multiple worlds.
Or SE could just fix the supply issue once and for all so every player could buy as many houses as they want without impacting the ability of other players to do the same.
Yeah no thank you, lets stop with the terrible ideas.Would any of them have genuine issues if 200-250k Company Credits removed each month compared to what they currently have and what they're likely to continue generating?
Dynamis is wide open.
Alpha/Raiden and Phantom/Sagittarius are open.
Go there if you want to have no competition for houses.
Stay on your homeworld and deal with the competition if you decide to do so.
I already explained, there is no reason to add all these requirements and annoyances, there are enough houses for everyone, even on NA, Dynamis is wide open, if you decide to stay on a world with extreme competition that is overcrowded, its your responsibility.
Last edited by Stormpeaks; 03-03-2023 at 05:05 AM.
Would help if you would answer the actual question instead of just saying "I don't want it so it's a bad idea".
Right so you have no clue what it takes to grind 200k FC credits solo..
Note: Taking advice from a players alt, is like taking advice from a voice in a dark room. Criticism is a two way street remember that!!
Do you want to have treadmill in game and be forced to do the same content over and over just to generate company credits? It's entertainment, not second work. FC credits are already used for FC buffs and ceruleum, and I think they are fairly balanced already. Solution to housing crisis shouldn't be something that makes everyone experience way worse and leads to burnout.

Here's an interesting idea that could make having multiple fcs a bit difficult: You have to have 4 people in the actual workshop when crafting new workshop items such as sub parts. Also, make crafting so that in order to be able to craft everything, the skills have to be tied into a specific job. You want Prudent Synthesis while on your CRP? You better level your CUL in order to get that skill. (These are just estimations regarding what classes get what skills.)
HEY. You put that ancient evil right back where you found it.Here's an interesting idea that could make having multiple fcs a bit difficult: You have to have 4 people in the actual workshop when crafting new workshop items such as sub parts. Also, make crafting so that in order to be able to craft everything, the skills have to be tied into a specific job. You want Prudent Synthesis while on your CRP? You better level your CUL in order to get that skill. (These are just estimations regarding what classes get what skills.)
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