Quote Originally Posted by QooEr View Post
this is my biggest issue with the word "casual", not just in this game but in any game. casual is such a vague term with often contradictory definitions. casual should be about time and effort invested into the game, not the skill level or content someone does

what even is "casual content" anyways? where does "casual" end? dungeons? *deep* dungeons? extreme trials? ...crafting? (ishgard rankings were anything but casual)
i was going to put something like this in my post to be honest as i wholy agree.

People look at the word "casual" and see the word "easy" which is an all to common mistake. people who play gaems casually still like challenges and stuff.

making content "casual friendly" should simply mean making it accessible, not making it easy... Savage raiding for example is very casual friendy content. (in theory at least) log in when you have an hour or 2. queue the raidfinder and go..
You can see this on the JP side as its a very successful tool. but over here in the west its a totally different story.

but thats a player issue not a content one.