... a bit too simplistic for my tastes, we'll have to dive deeper into the details.
I prefer this one here:
And the source:
https://quanticfoundry.com/2015/12/2...g-motivations/
For a short version, there are three "primary motivation" groups:
- Action-Social (red group)
- Mastery-Achievement (blue group)
- Immersion-Creativity (yellow group)
An interesting observation is that "Mastery-Achievement" sits in the middle of the other two... and most closely corresponds to the the activities outlined by the game itself. Tasks to do, goals to achieve, how to do them, and how hard they are; all things which are pretty "tangible" in the sense they are readily identified as specific things within the game itself. As such, I like to think of it as the
"game-space" where everyone from all sides of the spectrum interact.
I think the casual-hardcore divide as we know it today is actually better represented by the division between the "Immersion-Creativity" and "Action-Social" groups respectively, both of which have pretty minimal overlap... though by definition, it's actually closer to to how much they're leaning into "Mastery-Achievement" group (and how much they're into the nuts & bolts of a game as a result).
The "Action-Social" group tends to correspond more with the "hardcore" crowd, largely because of the competition and power functions. They'll quite readily get into aspects like challenge and strategy, mostly in service of the other two functions and to that end; it seems quite rare that someone is into those purely for the sake of the actual challenge and joy of figuring stuff out, it's because they want something out of it and to assert dominance using those things.
The "Immersion-Creativity" group corresponds more with the "casual" crowd... and I think they have stronger preference for solitude (don't mind interacting with people, but don't actively need to be doing so constantly). I also tend to think this is the group which prefers many of the "traditional RPG" aspects, and get a lot out of FFXIV in particular. Customization and expression are big draws, and they actually like messing around in a sandbox instead of constantly chasing something. However, I think they have a love of puzzles (strategy) and have a strong completionist instinct; this may come from the "discovery" function, which is a desire to see and understand everything they can.
... but when you really get down to it, "casual" and "hardcore" are probably more in-tune with the "Mastery-Achievement" group and getting into the nitty-gritty of the game itself. The divide we see is a misnomer, as it comes from how closely each side comes from the
other two groups.
And I hope that rambling response makes sense.