Quote Originally Posted by Windstryker View Post
2. Do away with relocation entirely. Don't like your plot? Sorry. If you want to move, you have to sell the existing plot first.
You should read the forums before you post. This was suggested last week. You don't even understand what you're asking for. Read on...

Relocation was an improvement. The process of 'Empty, Demolish, Re-purchase' you describe was how housing worked before 2018. It was horrible. An FC can't let go of it's house if there are FC private chambers inside. So FCs that wanted to move would boot all of their members to demolish their rooms, then empty the house, then demolish it, then purchase the new house, then re-invite all FC members who would each pay 300k gil to re-purchase their FC private chambers, and then each member would collect their room's contents from Resident Caretaker. They have only 30 days to collect, if not their items are wiped permanently, including seasonal decorations and mog station cash shop items. Mind you, if you lost anyone's name or they don't log back on in the next couple days, they're gone for good. It's an FC killer, in some cases. It's really bad for a social game. You're asking for this to come back??! With relocation, members can stay in the FC and their private chamber decorations even stay intact each move.

The timer itself needs to go. Currently the relocation system dictates "you only camp once, and then you can move anywhere." You want to make every move a new camp? You're actually advocating for more pain for players, and more wasted hours. "100 hours camping and then 3 instant moves? How about 400 wasted hours instead? That'll teach you!"

The answer is NOT to make the process even more painful.

The only problem is if you take the timer out, what do you replace it with? The problem before the timer was that people would dash out to an open house, buy it, and then hold it ransom:

You are player A, you want a house.
Player B gets to the placard first, buys the house for 3 million gil.
Player B says "I dont actually want this. If you pay me 40 million gil, I'll leave and you can have it"
Player A pays player B 40 million gil.
Player B destroys his house.
Player A buys the house for 3 million gil.

This happened every day. Newer players like you, taxed 20 and 40 million gil by faster (or cheating) players. So the timer was created to make the process impossible, and stop the cheaters from taking their ransoms.

My personal suggestion is that we take the timer away, and boost placard pricing to 40 million gil small, 200 million medium, 500 million large. Then only players who actually craft/farm/play will be house shopping, and people who are still just getting into the game are out there playing it. edit: This would also add a gil sink of more than 30 billion gil per year per server to the game, and boy do we need one.