How about this as a compromise instead. Add a relocation window, which I'd set at maybe 5 hours.
This is a window where those who want to relocate and jump the timer for purchase can do so. Outside of that window, they are subject to the same system as everybody else.
If they do a relocation window of 5 hours, it allows people to still relocate to more suitable plots when they free up and it wouldn't have much of a negative impact because plots don't normally become available within the first 5 hours of being up.
And it means when the house is likely to become available isn't going to have somebody come in and relocate to it.
Relocation I think is necessary. Because with the problem as it is, people just buy what they can get, relocation allows them to have some agency of choice again and at a cost so it's not frivolously done. For what I wanted to do with my plot the Lavender Beds made the most sense but I was only successful at getting one in Mist.
However, I was courteous enough in that I only relocated to a Lavender Beds plot that nobody was trying to camp. I know relocation sucks for the person who has been waiting hours and I didn't want to be /that/ guy because it has happened to me many times before.
The housing system as it is now is extremely frustrating to get intoespecially if you do it the way you're suppose to, without bots.
While I think relocation should stay, I think they could add something like a 30-day lockdown once a character/FC firsts buys a plot or relocates to a new one, to give those looking for a house a better chance.
If people new to housing have to be persistent, I don't think it's too much to ask relocators to be patient. >w>
Granted, I would much prefer a complete overhaul of the system to be more user-friendly but I'm not going to hold my breath on it.
Having a relocation lockdown automatically activate as soon as you purchase a house is actually a really good idea. I'm on the fence about 30 days though. Maybe it's too long?
As before, FCs must be exempt.
When you're designing a system, you can't think "how should people use this?" you must think "how will people use this?"
The thought is that any FC who buys a house or moves will just accept their lot in life for the month, every time, always. This is outside human nature. The truth is that FCs will occasionally, perhaps often - kick out all their offline members, demolish their house, relinquish their house, repurchase a new house, reinvite their members, rebuild every single FC private chamber, decorate every single private chamber, lose all workshop progress.
I think that burdening solo players with the 30 day cooldown could possibly considered, if only because a player doesn't lose workshop progress, money, or members if they have to [relinquish] -> [purchase] as a last ditch effort. But this cannot be considered for FCs.
The problem with an idea of making FC's exempt to any rule is already an issue.As before, FCs must be exempt.
When you're designing a system, you can't think "how should people use this?" you must think "how will people use this?"
The thought is that any FC who buys a house or moves will just accept their lot in life for the month, every time, always. This is outside human nature. The truth is that FCs will occasionally, perhaps often - kick out all their offline members, demolish their house, relinquish their house, repurchase a new house, reinvite their members, rebuild every single FC private chamber, decorate every single private chamber, lose all workshop progress.
I think that burdening solo players with the 30 day cooldown could possibly considered, if only because a player doesn't lose workshop progress, money, or members if they have to [relinquish] -> [purchase] as a last ditch effort. But this cannot be considered for FCs.
Again it's been mentioned many times but the loophole that exists now because of "temporary" rules (as in one character can own a house and than every character can own an fc house). Trying to make rules to allow FC's to be exempt to any system allowing a housing restructuring system wouldn't do anything to fix the problem, sadly.
Then the suggestion has to just go straight out the window. Turning off relocation or limiting relocation for FCs is a step backward. I explained how it's an FC killer. It's not an option to bring it back.
You do know they changed it so when FCs relocate, private chambers and workshops transfer with them, right? :B
Link to Lodestone entry where the quote is from* Private chambers and company workshops will be moved in their entirety and retain their state.
So, other then having to redecorate, which is something any player or FC relocating has to do, what is the problem?
My suggestion would also benefit FCs without houses or who haven't relocated get plots.
But... You're saying "Let's not let them use that system for a 30 day period"
So yes, I understand how relocation works. But you're suggesting it be turned off for 30 days. If I follow - that means relocation doesn't work for 30 days. So what do the workings of the system matter, if you want to suspend it?
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