I can see the logic of the Radz-at-han connection. But I feel like if we are getting a scythe user, the Radz-at-han variation of the weapon would be as described.

But the odds are currently in favour of a 'reaper' type I think. Yoshi P said it would be something new, so I'm ruling out ones that exist in the FF universe. But given AST takes cues from Time Mage, Geomancer and Corsair and GNB takes Squall's weapon and formalises a job out of it, I think it's safe to say it'll probably still take cues from existing jobs in the universe. I feel the most likely candidate of that is FFXI's DRK because I think that's the closest we've got to a "reaper" type and would be a good fit for a maiming melee job.

Evidence I feel in favour of a Reaper-like job is:
- The Grim Reaper T-Shirt
- The follow up Children of Bodom T-shirt, who have "Follow the Reaper" and the Grim Reaper is a common theme for Children of Bodom.
- The trailer detail showing could /could/ be a part of a scythe, but not detailed enough to be a guarantee
- The pretending to not know what a necromancer is, feeling like there is a tie, death & scythes are a common theme between necromancers and reapers.
- The fact it's a maiming melee job (although it doesn't specifically mean reaper, it's an argument for reaper over necromancer)

Looking at FFXI's DRK I know we can dismiss as "but DRK exists" but I think FFXI's DRK takes on two identities. DRK in the Final Fantasy universe has often been about internal dark forces that you draw upon to use your own life force to empower yourself. Normally thought Souleater/Darkside.FFXI added the reaper aesthetic through a scythe, its weapon skills and it series of drain abilities. This did not carry over into FFXIV's DRK, except in Abyssal Drain.

So this could be an opportunity to take that part of the aesthetic and make it entirely into its own thing, where the emphasis is on stealing life energy and executing your foes. Maybe handling the "drain" aspect of it differently and in a way more appropriate to FFXIV.

And thinking to weaponskills, FFXI's scythes played more to a reaper aesthetic in the weaponskills, to list a few:
- Dark Harvest
- Shadow of Death
- Nightmare Scythe
- Vorpal Scythe
- Guillotiine
- Cross Reaper
- Infernal Scythe
- Spiral Hell

Given quite a few of the game's skill names are lifted straight from FFXI, I feel like some of these would be recycled.