I found dancer pretty fun, I think my biggest complaint is likely to be impractical to solve but the movement skill felt a bit.. "locked down / stiff" in my mind it didn't feel quite smooth or graceful. I imagine part of that issue is not just the speed and distance the skill executes but also perhaps issues in deeper code. Anyway when I use it I imagine a more action rpg feel, nice graceful dodge.. which it doesn't feel that way to me - feels stiff (which again I'm sure is due to a collection of issues and might not be that simple to adjust, but it would be neat if it was possible).

On an aside note the balance early level, at least when I leveled it, was pretty hilarious- absolutely deleting things early on lol.