Page 1 of 15 1 2 3 11 ... LastLast
Results 1 to 10 of 146
  1. #1
    Player
    MiriRynendaith's Avatar
    Join Date
    Mar 2021
    Posts
    7
    Character
    Miri Rynendaith
    World
    Sargatanas
    Main Class
    Paladin Lv 80

    Mentor Requirements

    So, I been looking for a place to put this and hope someone would give alittle feedback as well. The increase of toxicity from new mentors arriving due to the Crafting Mentor Requirements has been a thing the last month. So I was hoping to put some thoughts on updated requirements I would hope SE would take into consideration going into 6.0 content.

    First off, as stated the current requirements to become a Crafting mentor is as follows:

    Trade Mentor Requirements
    -Gather or catch 300 collectibles
    -Craft 100 collectibles
    -Reach level 80 in any Disciple of the Hand
    -Reach level 80 in any Disciple of the Land

    This is way low and does not consume much time to get much knowledge to become a mentor in the Trade/Craft side I feel.

    The possible solution would be to increase the requirements and to have a quota as well. Such would be my recommendation:

    Trade Mentor Requirements
    Gather or catch 2000 collectibles
    Craft 1500 collectibles
    Reach level 80 in any Disciple of the Hand
    Reach level 80 in any Disciple of the Land

    The addition I would like to see to increase the economy of the XIV base would also have a quota turn in as a weekly thing on where the marketplace is lacking.

    An example would be:
    - Craft 30 level 40 pieces of equipment

    This would raise the marketboard on its supply as well as give Crafting mentors a higher difficulty to obtain just like the PvE / Battle mentors got recently.


    As that is stated, Battle Mentors / PvE experts would also need to receive a change.

    The Current PvE Mentor requirements is as follows:
    Complete 1,500 dungeons, raids, or trials
    Receive 1,000 player commendations
    Complete any level 80 tank role quest
    Complete any level 80 healer role quest
    Complete any level 80 DPS role quest

    As a Battle Mentor / PvE Expert I believe the gap should be increased as well for this.

    My recommendations would be as follows:
    Complete 3,000 dungeons, raids, or trials
    Receive 2,500 player commendations
    Complete any level 80 tank role quest
    Complete any level 80 healer role quest
    Complete any level 80 DPS role quest

    In addition to the increased gap, the PvE Expert / Battle Mentor should have a quota as well.

    The Following recommendation would be as follows:
    - 20 Mentor Roulette a week
    - 15 Commendations gained a week

    This would show that the Mentor is currently active and is assisting the Sprouts as they are directed.

    I hope everyone enjoys the rest of their day and may the light guide them!
    (1)
    Last edited by MiriRynendaith; 03-08-2021 at 09:57 AM.

  2. #2
    Player
    MiriRynendaith's Avatar
    Join Date
    Mar 2021
    Posts
    7
    Character
    Miri Rynendaith
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Now for the fun part, I know alot of people are going to have their opinons. Yes, I am a Mentor of both sides. Do I have the requirements I described as above? The answer is no I do not have that fully as described, which means I would have to step up my game as a Crafter.

    However, the increase of the toxicity of player base going into the Mentor role has been of notice and I feel this would be the best way to attempt to give Sprouts the best knowledge they deserve.

    Of course, everyone's thoughts would be appreciated if you think there should be any additional recommendations or anything they would like changed from this look at the requirements.
    (0)

  3. #3
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    The thing with "X commendations per week" for keeping the status, I highly doubt that would be feasible, as 99% of duties have no talking...at all...between people. And the majority of people likely commend the top person on the list, which is the tank(or healer of the person is the tank). Increasing the amount of required commendations/dungeons ran also wouldn't really change anything. The only thing, in my and many others - from what I've read on the forums over the years since mentor program was created - opinion, that would change that is completely changing the symbol that indicates someone is a mentor from the crown to something less than aesthetically pleasing.

    Same thing with the 20 Mentor Roulette per week. I feel that isn't really a good way to "keep" the mentor status. I personally haven't had the drive to do all the Extremes(still have Shinryu, Seiryu, and Great Hunt Extreme to do from Stormblood, and basically all except Crown of the Immaculate still to do for Shadowbringers). There are people who make good mentors, but they just don't touch any of that content.

    I personally am sitting at 5440 commendations, 7572 instanced dungeon raids or trials(based on the Lifer III achievement), and all class/job quests up to, and including, the level 80 ones finished. Does that mean I know ALL the classes and can optimise them all? Definitely not. Hell, I've never actually played SCH outside of doing the job quests and doing my Zeta relic for it(soon to do the Lux as well). But, do I have a basic understanding of most classes? Yes.
    (5)

  4. #4
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    the answer to such a "problem" (in your eyes) is not by making it obscenely obtuse to get mentor status. I don't know what the solution is but it's not what you're proposing.
    (10)

  5. #5
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,357
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I don't think inflating the collectible amount you're required to complete as a crafter, or as a gatherer for that matter is the correct approach, especially seeing as you can reach the majority of these numbers just naturally during the leveling process, and whilst doing custom delivery clients.

    If I were to be bluntly honest, with respect to DoH/L the requirement should be as follows:
    1) Level 80 in any given class from your Crafter or Gatherer classes.
    2) The sum completion of 1500 Collectables between your crafters and gatherers.
    3) Completion of An Eye of Quality: Botanist (Miner) III, The One That Didn't Get Away III, An Eye for Detail (x) IV
    4) I Found That Botanist (Miner) VI, I Caught That VI, or I Made That (x) VI
    5) Additionally, a certain, and rare collectible from any given gatherer class, or if as a crafter an equivalent Expert recipe with hard-set stats.
    All of these requirements must be met on an individual class of your choosing with (2) applying across all DoH/DoL classes.

    I don't think the number of collectibles you've managed to accomplish should be reasonable grounds for qualifying as a mentor. Like, at all, especially considering a lot of players aren't really capable of stringing together a coherent sequence of thoughts which would qualify as giving advice, and neither would their current system, or your proposed one provide adequate chance to demonstrate such.

    Though I could be equally honest and say that mentorship in any capacity should not exist within the confines of in-game because there is no tangible way to really assess whether someone would qualify or even have the correct 'characteristics' to be a good mentor.
    (2)
    Last edited by Kaurhz; 03-08-2021 at 09:23 AM.

  6. #6
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Nope, mentors can have a ton of comms and run the roulette lots without necessarily helping sprouts, and they can help sprouts without doing instances.
    (3)
    im baby

  7. #7
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Reqs have very little to do with finding good mentors. Neither do commendations. You can farm commendations just as easily as farming mentor roulettes (and why would you do more than 7 roulettes a week?)
    Mentors need to have some sort of flagging or review in place where if enough people report a mentor for abuse, their logs are reviewed by the same task force that checks cheaters. If they are found to be in violation they should have status removed (or possibly suspended for first infractions).

    Lack of mentoring isn't abuse, lack of talking isnt either. But rushing or denigrating a player is.

    Mentors aren't experts and honestly we should just remove the crown and replace it with something less status charged. They're just supposed to be people willing to help if asked.
    (9)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  8. #8
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,203
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    The best way to fix the mentor system would to be to abolish it entirely.

    The novice network is just a captive platform for lonely gr00mers on most servers, interspersed with ""advice"" from people who are almost always completely clueless about how the game actually works. Half the time it devolves into spamming 100+ people with Gaia-online tier asterisk Roleplay lmao.
    (10)

  9. #9
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by MiriRynendaith View Post
    In addition to the increased gap, the PvE Expert / Battle Mentor should have a quota as well.

    The Following recommendation would be as follows:
    - 20 Mentor Roulette a week
    - 15 Commendations gained a week
    Congratulations! You've just removed all Mentors from the game.
    Every. Single. One.

    I could swallow 1 Mentor Roulette a week, not 20, I don't run 20 of ANY roulette in a given week.

    As for raising the collectibles/commendation requirements.
    Maybe the current goals are a little low, but it's entirely possible to be an endgame crafter and have made barely any collectibles. They're not required for crafting, only script turn ins, which are only required for a few niche items, and aren't at all difficult to do anyway.
    Likewise, commendations don't really mean all that much, people can 'farm' them, and 3,000 is simply a needlessly long grind that isn't going to be representative of whether or not someone is a good mentor.

    This is simply gatekeeping.
    By continuously increasing the requirements for Mentor status, you ensure that only the players who have been here the longest have a chance at being a Mentor. Except that you don't need to have played since ARR was current in order to be an expert at this game, or be helpful to newbies.
    (13)
    Last edited by Seraphor; 03-08-2021 at 09:28 AM.

  10. #10
    Player
    Penthea's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    3,664
    Character
    Nettle Creidne
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MiriRynendaith View Post
    - 15 Commendations gained a week
    You don't always get commendations for good performance. So many times I have solo healed 8 man groups with players who seemed determined to die and got no commendations. Other times I did little other than spam Broil because there was no healing to do and got loads. I don't know if I have very weird luck but pretty often when I'm the reason why we didn't wipe I get little to no commendations.
    (5)

Page 1 of 15 1 2 3 11 ... LastLast