Quote Originally Posted by Alien_Gamer View Post
Some of the later raids force a party to go down a specific path, such as the waterways in lighthouse. Just put that mechanic in Labyrinth. As soon as players enter the giant staging room before the split, the game forces them to go to t he correct lane based on party; A left, B Center, C right. Then they can keep the actual fight mechanics the same.
That requires adding some kind of slide to make us lose control of our character first - and again, it isn't a problem with players failing to manually sort but with the automatic sorting when latecomers are sent in automatically.

Does anyone know what happens with the sorting for the Factory and Bunker fights? Do people get dropped above the sorting point?