Quote Originally Posted by Zomkei View Post
maybe im misunderstanding what you're trying to say, and if i am, im sorry. however, the OP stated he wanted it to be party-centric, that's the entire point of the thread. if it was party-centric, meaning its a chance of a drop PER GROUP, instead of PER PERSON, then it wont change the drop rates.
Yes. I would like it to be a single drop chance per party, not per person. I think I mentioned that it can obviously be exploited by partying up for multiple drop chances if it's per person.

As a weird update, yesterday I ran the early floors solo because I had time, and got 3 timeworn artifacts for 3 clears. Which is absurd considering my drops were 1/14 before, and then in a different instance I got 3/3. Yeah yeah RNG blah blah, but as far as luck goes in this game I've never had a sudden streak of good luck. He's always had to drag my corpse through FATEs or whatever we were doing because he has enough for both of us and I've still only got a handful.

I haven't read anything about solo runs having different chances, so I'll assume that's just a coincidence. As nice as it is to catch up a bit, we were kind of making a point of doing it together, so it may be sad to find out doing it solo is somehow more efficient.

I feel like in an MMO, quest item drops should be uniform across parties. If we're on the same quest and I trigger a fight in one of those purple rings, if he hits an enemy in it even once he gets progress for it even though he didn't talk to the NPC to trigger it or whatever. I feel like quest progress when playing together should maintain the same rate of completion.