RNG is RNG, but yeah. If you're in a group with someone doing content you should be rewarded together. It's a simple QoL change that is needed.So my partner and I have been working on the current relic weapon together. We've only progressed it when playing together, never solo. Certain aspects, like doing FATEs and Palace of the Dead, require getting items that don't have a 100% drop rate. Because of this, we often end up with varying different amounts and one will complete it long before the other. As of right now, we've done PotD 1-100 and then 51-80; he has 8 timeworn artifacts and I have 1. I got mine in 21-30 and haven't seen once since. Meanwhile he's over half done, but he'll still have to continue doing it anyway because I won't be finished for quite some time.
What I would like is for things involving a drop that isn't a 100% chance, when people complete it as a party together and have the same quest step active, if it triggers a drop all applicable party members should get it.
Obviously to avoid exploiting it, it would just be a drop chance per party and not per person.
This would make it a lot more enjoyable without effectively nerfing it by changing the drop chance. It seems like stuff like this actually discourages playing together because you'll never progress at the same pace.
Just in case anyone misunderstands, I'm not saying to change the drop rates, I just think it would be better if people playing as a party got drops at the same rate.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]
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