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  1. #31
    Player

    Join Date
    Jul 2017
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    3,327
    Quote Originally Posted by TitaniumVulpes View Post
    I think it's always been a 100% rate for primal skills in a synced 8-person BLU party - or at least that was added pretty early - but still a variable % for other spells (but also synced across players in an all-BLU party). So if I had 7 other BLUs and we ran Shiva, we'd definitely all get Glass Dance, but if we ran around the Dravanian Hinterlands fighting poroggos we might get Frog Legs, but if we did get it we would all get it; it's not a chance per person which is then shared with others, it's a chance per kill that everyone gets the result of.

    Compare that to the issue raised in this thread and it becomes, if we do Delubrum, we definitely get the artifact (though neither getting into nor completing it are as "guaranteed" as some people in this thread like to think); if we do PotD, we might get one, but if we did get one everyone would get it; it wouldn't be a chance per person, but a chance per 10 floors. Rather than rolling the dice for each person, roll the dice for the floor and have everyone receive the result.
    I could see it work for some content like PoTD and things like chests that are tied to the run. Though as suggested by the OP which I am for would be be so simple for SE to make it function in such a way? I am not a 100% certain cause on the base code side it may not be a huge mess just it seems server communication is when things become wonky.

    Though I guess it depends on how they handle items and spells. If they function the same way may it be as simple as a toggle. I am just not sure.
    (0)

  2. #32
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,023
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Because DR in comparison to PoTD has a 100% drop rate, if the drop rate was 100% in potd, no one would go DR....
    (0)

  3. #33
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,671
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Zomkei View Post
    maybe im misunderstanding what you're trying to say, and if i am, im sorry. however, the OP stated he wanted it to be party-centric, that's the entire point of the thread. if it was party-centric, meaning its a chance of a drop PER GROUP, instead of PER PERSON, then it wont change the drop rates.
    It would change the overall observed drop rate. If SE sets the drop rate at 5% it's never going to be exactly 5% because they don't use streak breakers or anything to guarantee it. But the more attempts there are the closer it will get to 5%. This change would reduce the number of dice rolls resulting in more variance between what SE sets the drop rate at and what the actual drop rate among all players is.
    (0)

  4. #34
    Player
    FluffyFang's Avatar
    Join Date
    Nov 2020
    Posts
    4
    Character
    Fluffy Fang
    World
    Mateus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Fawkes View Post
    It would change the overall observed drop rate. If SE sets the drop rate at 5% it's never going to be exactly 5% because they don't use streak breakers or anything to guarantee it. But the more attempts there are the closer it will get to 5%. This change would reduce the number of dice rolls resulting in more variance between what SE sets the drop rate at and what the actual drop rate among all players is.
    1. I personally feel like you make enough rolls while grinding for things that the observed drop rate wouldn't change much even if you divided the sample size by 4.
    2. I'm not sure why the observed drop rate matters. They never tell you the expected drop rate so they have no reason to ensure your observed drop rate matches it, which is probably why they don't have streak breakers.
    (3)

  5. #35
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Fawkes View Post
    It would change the overall observed drop rate. If SE sets the drop rate at 5% it's never going to be exactly 5% because they don't use streak breakers or anything to guarantee it. But the more attempts there are the closer it will get to 5%. This change would reduce the number of dice rolls resulting in more variance between what SE sets the drop rate at and what the actual drop rate among all players is.
    Say SQEX implements OP's idea
    If I am in a party with my girlfriend to farm memories, and we farm 40 FATEs, that's 40 "dice rolls."

    Say they don't
    If I am in a party with my girlfriend to farm memories, and we farm 40 FATEs, that's 40 "dice rolls" for each of us.

    There is no change.
    Either way each player gets 40 dice rolls.
    The law of large numbers will work the same wether I'm in a group or not. If we're apart it's not like we observe 80 rolls because no ones rolls are affected by anyone else's.
    (3)
    Last edited by ItMe; 03-10-2021 at 01:16 PM.

  6. #36
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,671
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by FluffyFang View Post
    I'm not sure why the observed drop rate matters. They never tell you the expected drop rate so they have no reason to ensure your observed drop rate matches it, which is probably why they don't have streak breakers.
    They set the drop rate, so presumably they would want the outcome to be close to what they set.

    And they don't care about your drop rate as an individual. I'm talking about the overall drop rate for all players.
    (0)

  7. #37
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,032
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mavrias View Post
    thats not actually how blue mage spell learning works. you have a 100% chance of learning a spell if you complete the content synced (and of course see the spell and alive when the enemy dies).

    if you are doing the content unsynced the learn rate is lowered significantly and one blue mage may learn the spell and the rest of the party is unlucky and does not.
    I think the "100% if synched" setup was a later addition.

    And I'm fairly sure that it's an "all or nobody" learning rate when doing it unsynched - just a lot more likely to be nobody.
    (2)

  8. #38
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Themarvin View Post
    Because DR in comparison to PoTD has a 100% drop rate, if the drop rate was 100% in potd, no one would go DR....
    I'm not sure who you're saying that too, since I certainly never said to change the PotD drop rate to 100%. I'm speaking in the broad sense of item drops for quests that come from duties or activities that can be done as a party where the drop rate is not the same for everyone.

    Though as a side note, you do have to ask yourself why people wouldn't do DR if PotD had a 100% drop rate too. People made a point of telling me that I should just do DR as if that's a solution to my original post, but if it's only worth doing because of the drop rate, well...
    (1)

  9. #39
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,671
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Doozer View Post
    Though as a side note, you do have to ask yourself why people wouldn't do DR if PotD had a 100% drop rate too. People made a point of telling me that I should just do DR as if that's a solution to my original post, but if it's only worth doing because of the drop rate, well...
    Because it would be faster. DR takes like an hour, 10 floors of PotD is 10-15 minutes.
    (0)

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