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  1. #21
    Player
    Quesse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,176
    Character
    Quesse Mithril
    World
    Sargatanas
    Main Class
    Miner Lv 70
    Sorta old news, but SMN and BST have long been confirmed by Yoshi...

    See this interview:

    http://ffxiv.gamerescape.com/2011/10...-is-out-there/

    Haven't heard a word about PUP, that's long down the road if ever, is my guess.

    Gamer Escape: It was mentioned that players will be able to call primal when they’ve defeated them. Does that mean we’ll see Summoner and Beastmaster types of classes and jobs?

    Yoshida: We call tell you that we’ve decided to put a Summoner class in the game. I want to be a Summoner.

    Gamer Escape: There was a tame ability mentioned as well, so does that mean Beastmaster as well?

    Yoshida: Yes. The foundation or system for using pets in battle is currently being made. So yes in the future there will be a beast tamer type of class.
    (0)

  2. #22
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    NECROMANCER!!!!
    (1)

  3. #23
    Player
    Kalitzo's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Atlantis Yumemora
    World
    Sargatanas
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Elexia View Post
    SMN is one of the strongest jobs in XI atm in new content if the SMN itself isn't gimped and did their magian trials or sought a nirvana.

    Um no sorry hun your wrong. I had all afv3+2 relic and emperyian with the correct accessories and my dmg was no where near a well geared BLM, DRK, WAR, MNK . . . . Unless you had some miracle gear that I didn't know about. Everyone confuses spike damage for the actual damage that is done over the whole battle. Yeah you may see SMN on FFXI doing 8k-12k or what not but here is the break down of that 8k-12k in abyssea terms we have a 45 sec cool down time after this huge spike dmg and also our pets hit for practically nothing then to top it off because perp cost we can only use our BP's for a very limited time and not to mention against bosses there is a huge resistance to our bp's and not only that most of our 75 BP's which are dated have huge accuracy flaws. . . . Now on my MNK with the correct atmas I hit for crits of 200-300 per hit usually double attacking or tripple attacking with a kick attack to a 5-7k WS every 20-30 seconds. Outside of abyssea SMN is even worse because X the atmas for refresh X all the atmas that give your pet MAB+ and MATK+. So I hope for FFXIV they don't leave SMN behind like they did in FFXI <3
    (2)
    Last edited by Kalitzo; 04-23-2012 at 11:33 AM.

  4. #24
    Quote Originally Posted by Kalitzo View Post
    then to top it off because perp cost we can only use our BP's for a very limited time and not to mention against bosses there is a huge resistance to our bp's and not only that most of our 75 BP's which are dated have huge accuracy flaws
    You sure? Because even with Soulscourge (for damage) perpcost is so minimal to SMNs these days our auto-refresh can actually negate it, hence why I mentioned the magian trials and/or nirvana (which more are starting to float around.) When I say magian, I'm referring to the staff trials, not the armor trials which while AFv3+2 is nice, some of the AF2+2 augmented are also, but the main thing that separates SMNs from each other is the perp staves and/or mythic. The 75 BPs are boosted at level 99 (if you're not using the higher level BPs) so I wasn't referring to spike damage alone, I'm referring to overall performance that has been boosted outside of Abyssea.

    Most SMNs never really reach it due to the fact they think +smn skill will make up for their gimped based SMN skill lol. So depending on when exactly you played, you likely missed out on some of the adjustments that boosted SMN outside of Abyssea. Even PUP shines outside of Abyssea if the master is up to date with everything, so I never take Abyssea into consideration due to the fact Atmas can boost even the gimpest of players into gods.
    (1)

  5. #25
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by KoujiGeki View Post
    NECROMANCER!!!!
    Necromancer would be a reality in future updates, cause in a quest they mention certain lost civilization that used their deceased soldiers to fight for themselves, and it worked fine until they got out control and attacked their masters and the zombies started to spread like.... errr sorry spoilers.... but well, the point is there seems have been necromanzers in Eorzea in distant past.
    (1)

  6. #26
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Mystic, Arcanist and Summoner are all data mined job names that have been found in the past. Yoshi said he want's to be a summoner and that they were working on it ^_^
    (0)

  7. #27
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    I hope they take their time with pet classes and don't half-ass it; I want my future XIV jobs to be the best they can be <3
    (0)

  8. #28
    Player
    Starkbeaumont's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    758
    Character
    Raegen Beaumont
    World
    Spriggan
    Main Class
    Dark Knight Lv 90
    what's the point of a pet job? Either it brings balancing issues cause pets are too strong while it's master is in a save spot or they are at best comparable to any other DD (not used atm) and this way probably not getting used for content.
    I wouldn't mind a beastmaster or summoner though, since both classes feel very FF-like. Just seeing issues with implementation. Especially with summoner and current direction of the usual summons like Ifrit and co. Or does everyone just wants to run around having an elemental spirit follow you..? well in this case summoner could be easily branched off of CNJ.
    (0)

  9. #29
    Player
    BadOmen's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    248
    Character
    Beberry Berry
    World
    Midgardsormr
    Main Class
    Gladiator Lv 77
    Quote Originally Posted by Starkbeaumont View Post
    what's the point of a pet job? Either it brings balancing issues cause pets are too strong while it's master is in a save spot or they are at best comparable to any other DD (not used atm) and this way probably not getting used for content.
    I wouldn't mind a beastmaster or summoner though, since both classes feel very FF-like. Just seeing issues with implementation. Especially with summoner and current direction of the usual summons like Ifrit and co. Or does everyone just wants to run around having an elemental spirit follow you..? well in this case summoner could be easily branched off of CNJ.
    I love animals.... i love watching animal planet and watch predators hunting, i play a game full of monsters, i wana watch them fight for me while i stay safe and unspoted by other surrounding enemies that might end linking. Besides, beign able to leave your pet dealing with a foe while you go other diferent spot to deal with something else like activating a device while its guardian is distracted with your pet, or even stay safe in case your party whipe so then you raise them after the danger is gone... all this are very temptative reasons to have a pet.
    (0)

  10. #30
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    No, we don't need one. We want one. There is a difference.
    (2)

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