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  1. #1
    Quote Originally Posted by Kalitzo View Post
    Anyone else hope the polls favored SMN or BST instead of THF or NIN? I honestly hope SMN comes out and isn't nearly as bad as SMN on FFXI :X
    SMN is one of the strongest jobs in XI atm in new content if the SMN itself isn't gimped and did their magian trials or sought a nirvana.

    BST or PUP all the way. PUP mainly because that little automata was smarter than most mages I've run across lol (and anyone who played it knows that says a lot about people who really don't try at their jobs -.-)
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  2. #2
    Player
    Kalitzo's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Atlantis Yumemora
    World
    Sargatanas
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Elexia View Post
    SMN is one of the strongest jobs in XI atm in new content if the SMN itself isn't gimped and did their magian trials or sought a nirvana.

    Um no sorry hun your wrong. I had all afv3+2 relic and emperyian with the correct accessories and my dmg was no where near a well geared BLM, DRK, WAR, MNK . . . . Unless you had some miracle gear that I didn't know about. Everyone confuses spike damage for the actual damage that is done over the whole battle. Yeah you may see SMN on FFXI doing 8k-12k or what not but here is the break down of that 8k-12k in abyssea terms we have a 45 sec cool down time after this huge spike dmg and also our pets hit for practically nothing then to top it off because perp cost we can only use our BP's for a very limited time and not to mention against bosses there is a huge resistance to our bp's and not only that most of our 75 BP's which are dated have huge accuracy flaws. . . . Now on my MNK with the correct atmas I hit for crits of 200-300 per hit usually double attacking or tripple attacking with a kick attack to a 5-7k WS every 20-30 seconds. Outside of abyssea SMN is even worse because X the atmas for refresh X all the atmas that give your pet MAB+ and MATK+. So I hope for FFXIV they don't leave SMN behind like they did in FFXI <3
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    Last edited by Kalitzo; 04-23-2012 at 11:33 AM.

  3. #3
    Quote Originally Posted by Kalitzo View Post
    then to top it off because perp cost we can only use our BP's for a very limited time and not to mention against bosses there is a huge resistance to our bp's and not only that most of our 75 BP's which are dated have huge accuracy flaws
    You sure? Because even with Soulscourge (for damage) perpcost is so minimal to SMNs these days our auto-refresh can actually negate it, hence why I mentioned the magian trials and/or nirvana (which more are starting to float around.) When I say magian, I'm referring to the staff trials, not the armor trials which while AFv3+2 is nice, some of the AF2+2 augmented are also, but the main thing that separates SMNs from each other is the perp staves and/or mythic. The 75 BPs are boosted at level 99 (if you're not using the higher level BPs) so I wasn't referring to spike damage alone, I'm referring to overall performance that has been boosted outside of Abyssea.

    Most SMNs never really reach it due to the fact they think +smn skill will make up for their gimped based SMN skill lol. So depending on when exactly you played, you likely missed out on some of the adjustments that boosted SMN outside of Abyssea. Even PUP shines outside of Abyssea if the master is up to date with everything, so I never take Abyssea into consideration due to the fact Atmas can boost even the gimpest of players into gods.
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  4. #4
    Player
    Kalitzo's Avatar
    Join Date
    Apr 2012
    Posts
    79
    Character
    Atlantis Yumemora
    World
    Sargatanas
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Elexia View Post
    You sure? Because even with Soulscourge (for damage) perpcost is so minimal to SMNs these days our auto-refresh can actually negate it, hence why I mentioned the magian trials and/or nirvana (which more are starting to float around.) When I say magian, I'm referring to the staff trials, not the armor trials which while AFv3+2 is nice, some of the AF2+2 augmented are also, but the main thing that separates SMNs from each other is the perp staves and/or mythic. The 75 BPs are boosted at level 99 (if you're not using the higher level BPs) so I wasn't referring to spike damage alone, I'm referring to overall performance that has been boosted outside of Abyssea.

    Most SMNs never really reach it due to the fact they think +smn skill will make up for their gimped based SMN skill lol. So depending on when exactly you played, you likely missed out on some of the adjustments that boosted SMN outside of Abyssea. Even PUP shines outside of Abyssea if the master is up to date with everything, so I never take Abyssea into consideration due to the fact Atmas can boost even the gimpest of players into gods.

    I still play . . . and for the record I haven't seen any well geared SMN on Pheonix at top rank with the other melees. Sorry hun but SMN is still in beta and needs to come out of beta. SMN is still laughable AF2+2 is not as great some pieces are amazing but I use a few for my BP timer and ATT and still don't get the dmg of my other friends. . . What needs to happen is SMN 1 min timer needs to be brought down to 45 secs then there should be a 15 sec soft cap so they can get to 30 seconds . . . 15 secs make a huge difference . . . if this was made then we would see the SMN you and I are talking about. Even with my 417 capped SMN skill and the mythics with the Ice and Wind staff from magians. . . . I always came MNK because the DD is better :X
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