Results 1 to 10 of 37

Hybrid View

  1. #1
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Espritduo View Post
    I would have to disagree with the reward part of it honestly. If they do continue to do this they need to make the relics actually worth a damn. Right now, they're trash, plain and simple. Aesthete's pentamelded is still superior and takes far less time to actually make/buy than grinding out a relic. The only reason to get a relic tool is if you don't want to go about pentamelding eight different tools and are happy with slightly sub-optimal stats. These things need to have materia slots on them to be any good, period.

    Pretty much this. The current relic step is totally unbalance in reward vs time. Each relic requires a minimum of 2700 yellow scrips (max 5400) EACH coupled with time in the Diadem vs less than an hour for the Aesthete's which can be penta melded to be better.

    But that has sadly been the story of relics in Shadowbringers. Reward vs time invested has been completely unbalanced. There has to be some middle ground between braindead easy vs Korean level grind. That's what the players want. A middle ground.

    Relic is supposed to be casual. The last step of this relic requires an EXPERT level craft which is the hardest crafting content in the game.

    It's akin to requiring savage raiding for the DoW/DoM relics

    The fact that the crafter relics don't have at least 2 meld slots (should be 5) is bad.

    The fact that we STILL don't have a better fishing gig that the level 61 version is bad. This would have been the perfect time to upgrade it.
    (5)
    Last edited by Deceptus; 03-08-2021 at 12:24 AM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  2. #2
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Deceptus View Post
    Pretty much this. The current relic step is totally unbalance in reward vs time. Each relic requires a minimum of 2700 yellow scrips (max 5400) EACH coupled with time in the Diadem vs less than an hour for the Aesthete's which can be penta melded to be better.

    Relic is supposed to be casual. The last step of this relic requires an EXPERT level craft which is the hardest crafting content in the game.

    It's akin to requiring savage raiding for the DoW/DoM relics

    The fact that the crafter relics don't have at least 2 meld slots (should be 5) is bad.

    The fact that we STILL don't have a better fishing gig that the level 61 version is bad. This would have been the perfect time to upgrade it.
    Except getting a pentamelded Aesthete's tool to do what you would consider as 'outclass' the relic requires an approximate sum of:
    Yellow Crafters' Scrip x80,750 or approximately 10,093~ Yellow Crafters' Scrip per tool
    +
    White Crafters' Scrip x28,000 or approximately 3500~ White Crafters' Scrip per tool.

    Getting all of the above to pentameld your tools isn't exactly an hour journey. Next time factor the time of getting the materia in your comparison tbh.

    The necessary breakpoints which you must hit during the Expert recipes are relatively lenient to compensate for the fact they are indeed Expert recipes. These are barely akin to running Hades extreme at iLv510. Not even an inconvenience even at all. Besides, these tools are quite good in their own right, it's only right they make you do something tedious aside from hit a macro and be done with it. I'm down for them adding 5-materia slots, but only at the expense of it being excruciatingly more tedious/difficult. The minimum quality you need is, what, 24,000?
    (0)
    Last edited by Kaurhz; 03-08-2021 at 12:56 AM.

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Deceptus View Post
    Relic is supposed to be casual. The last step of this relic requires an EXPERT level craft which is the hardest crafting content in the game.
    Except it's low enough in difficulty that the tier 1 rating can be achieved through a macro if you have the minimum required stats plus food.

    If it can be done through a macro you can look up online or get from another player, then it's very much casual content.

    Quote Originally Posted by MsQi View Post
    It would be nice to have a matching secondary tool as well.
    I have a feeling that might be what we're getting in 5.5. YoshiP did say in the Live Letter that new Expert recipes would be coming with new tools as rewards. Since SE stated repeatedly that the Skybuilder tools would be our BiS for the expansion, the new tools coming would have to be the secondary BIS to make them worth pursuing.

    I'm also expecting the exact same problem with the upcoming tools - set stats with zero ability to customize so they're nothing more than shiny fluff.
    (1)
    Last edited by Jojoya; 03-08-2021 at 09:00 PM.

  4. #4
    Player
    MsQi's Avatar
    Join Date
    Mar 2018
    Location
    Gridania
    Posts
    2,159
    Character
    X'lota Qi
    World
    Lamia
    Main Class
    Bard Lv 100
    They are the best you you can get if you hate penta-melding, which I do. It's a lame mechanic. IMnsHO

    Quote Originally Posted by Jojoya View Post
    I have a feeling that might be what we're getting in 5.5. YoshiP did say in the Live Letter that new Expert recipes would be coming with new tools as rewards. Since SE stated repeatedly that the Skybuilder tools would be our BiS for the expansion, the new tools coming would have to be the secondary BIS to make them worth pursuing.

    I'm also expecting the exact same problem with the upcoming tools - set stats with zero ability to customize so they're nothing more than shiny fluff.
    That would be cool, I thought this was the last one. I would be cool if these tools could be melded but they have a special feature, that when you over-meld the slot becomes permanent.
    (0)
    "A good RPG needs a healthy dose of imbalance."
    https://www.youtube.com/channel/UCuC365vjzBFmvbu6M7dB80A