Quote Originally Posted by RdehlikaJenma View Post
I don't think it's the positionals that are the crux of the problem. To me it was the six different buttons to maintain the baseline combo, combined with tanks not moving the bosses to enable safer utilization of the positional bonuses (aka keeping the boss in a position where I was being forced to either sacrifice the bonus, or take damage from an AoE on the ground
The six buttons you'll get used to if you stick with the job (remember that dragoon has even more buttons for its base rotation)

But the other really is the bane of melee players in general, but especially monks. This is a symptom of bad tanks rather than a problem with the melee job. I don't think melees should be dumbed down because tanks aren't doing their job properly, though. We already can see how tanks are complaining about how agro generation got dumbed down because no one else wanted to use their tools last expansion, and I think it'll be the same reaction if they did this to melees. It definitely is better with more experienced tanks that know they shouldn't dance around the boss and need to pull more than their nose out of the fire. This is especially true, I found, for tanks that were previously melee mains.