Quote Originally Posted by Kolsykol View Post
Tbh I kinda like the removal of GL and it being turned into a passive.
The problem is that the Job feels a bit empty because there was no other mechanic added.

At least before keeping GL up was a mechanic you were handling, now it's not and nothing took its place so Monk feels more unfinished in a way.
My hope is that we'll get a new and more fun mechanic to replace it that feels more rewarding.
Right now I kinda understand people who feel like turning GL into a passive oversimplified it etc, but I am fine with it IF we get new toys in Endwalkers.
If we don't well I'll probably have a more negative view of it, but I view it atm as setup for the next expansion ( hopefully ).
I did not play monk until i returned to this game last month so did not really experience monk while it has greased lightning as non-passive. But I agree with you and Sqwall though. Looking at it, I really don't think it is what makes monk.. a monk. TBH I find monk fun and has some of the most awesome animation in the game. Those kicks, punches and street fighter like moves are awesome to see. LB3..you can literally feel the power gathering in your punch.

Postionals for me is no longer as hard having played it in almost two weeks. However I admit my reflex memory is not that fast anymore unlike when I was younger...Brain latency if you will lol. So my problem with monk is I get stressed out playing it cuz of the need to constantly look if i need to reapply demolish already or if it has fallen off during complicated boss fights. So it seems a little rigidity is more for me and looked at sam and my former drg. I will definitely level monk though and really am optimistic SE will give out an awesome rework on it for endwalker.

And like you said. losing some of the positionals is not that big of dps loss as long as you try to hit most of it and correctly weave in your other skills. Unlike other jobs wherein losing a combo string literally breaks it. I love that with monk it is so fluid and versatile we can always finish our combos. Sometimes in my Drg I did not notice one of my combo did not hit or failed to activate and i continue pressing the other ones only to discover my combo string is gone and had to restart from the very beginning sigh