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  1. #1
    Player
    Garet's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    311
    Character
    Garett Jax
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kolsykol View Post
    Tbh I kinda like the removal of GL and it being turned into a passive.
    The problem is that the Job feels a bit empty because there was no other mechanic added.

    At least before keeping GL up was a mechanic you were handling, now it's not and nothing took its place so Monk feels more unfinished in a way.
    My hope is that we'll get a new and more fun mechanic to replace it that feels more rewarding.
    Right now I kinda understand people who feel like turning GL into a passive oversimplified it etc, but I am fine with it IF we get new toys in Endwalkers.
    If we don't well I'll probably have a more negative view of it, but I view it atm as setup for the next expansion ( hopefully ).
    I did not play monk until i returned to this game last month so did not really experience monk while it has greased lightning as non-passive. But I agree with you and Sqwall though. Looking at it, I really don't think it is what makes monk.. a monk. TBH I find monk fun and has some of the most awesome animation in the game. Those kicks, punches and street fighter like moves are awesome to see. LB3..you can literally feel the power gathering in your punch.

    Postionals for me is no longer as hard having played it in almost two weeks. However I admit my reflex memory is not that fast anymore unlike when I was younger...Brain latency if you will lol. So my problem with monk is I get stressed out playing it cuz of the need to constantly look if i need to reapply demolish already or if it has fallen off during complicated boss fights. So it seems a little rigidity is more for me and looked at sam and my former drg. I will definitely level monk though and really am optimistic SE will give out an awesome rework on it for endwalker.

    And like you said. losing some of the positionals is not that big of dps loss as long as you try to hit most of it and correctly weave in your other skills. Unlike other jobs wherein losing a combo string literally breaks it. I love that with monk it is so fluid and versatile we can always finish our combos. Sometimes in my Drg I did not notice one of my combo did not hit or failed to activate and i continue pressing the other ones only to discover my combo string is gone and had to restart from the very beginning sigh
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  2. #2
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Garet View Post
    I did not play monk until i returned to this game last month so did not really experience monk while it has greased lightning as non-passive. But I agree with you and Sqwall though. Looking at it, I really don't think it is what makes monk.. a monk. TBH I find monk fun and has some of the most awesome animation in the game. Those kicks, punches and street fighter like moves are awesome to see. LB3..you can literally feel the power gathering in your punch.

    Postionals for me is no longer as hard having played it in almost two weeks. However I admit my reflex memory is not that fast anymore unlike when I was younger...Brain latency if you will lol. So my problem with monk is I get stressed out playing it cuz of the need to constantly look if i need to reapply demolish already or if it has fallen off during complicated boss fights. So it seems a little rigidity is more for me and looked at sam and my former drg. I will definitely level monk though and really am optimistic SE will give out an awesome rework on it for endwalker.

    And like you said. losing some of the positionals is not that big of dps loss as long as you try to hit most of it and correctly weave in your other skills. Unlike other jobs wherein losing a combo string literally breaks it. I love that with monk it is so fluid and versatile we can always finish our combos. Sometimes in my Drg I did not notice one of my combo did not hit or failed to activate and i continue pressing the other ones only to discover my combo string is gone and had to restart from the very beginning sigh
    Someone who get's it! I also never thought GL is what makes a monk a monk. I was HAPPY when it was removed and traited out. New the crosshairs are placed right over the positionals it seems as of late and it honestly get's me excited that we are talking about monk specifically. You brought up a great point about demolish timer on or off the boss. I would honestly be happy with demolish being a 40 sec DOT, and give me room to experiment with my combos.

    Also is it REALLY that hard to add a Twin Snakes timer to the Chackra gauge? DRK has it...why not monk!? instead i'm forced to jumble my HUD around so that I know when it's up or not up. Stupid.... I suppose nobody remembers that you had to look at your buff bar back in 2.0 to see how many GL stacks you had. They gave us a GL gauge in heavensward....REVOLUTIONARY! BRILLIANT!

    Hell give the 20% damage buff from fist of fire to Demolish, remove the DOT effect....remove the stances....and give me back Touch of Death that costs 1 chackra to use. No matter how you slice it there are SOOO many possibilities and I for one want MORE then what we have now.
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