Of course, that focus on story makes getting into FF14 a daunting prospect. There are hundreds of hours of narrative twists and turns spread across four (soon to be five) distinct arcs, and it'd be easy to see a post-Endwalker reset as a way to create a fresh jumping-on point for newcomers.
But Yoshida isn't concerned, saying that the decision to start anew wasn't driven by a desire to cater to new players. The feedback overwhelmingly seems to be that while new players are brought in by the latest expansion, they don't much mind starting afresh from A Realm Reborn.
"Fundamentally, Final Fantasy 14's story can be thought of a TV series that has different seasons. We are not forcing people to play all of the previous expansions—however, we do want to offer the opportunity for players to enjoy the story from the beginning, just like one would with a new show they want to watch. That’s really all there is to it."
Yoshida ended on a somewhat refreshing note for seasoned MMO players. We've all burned out on the endless content churn, and the director seems surprisingly accepting of folks who've taken an extended break. The team simply hope they can tell a story worthy of luring lapsed players back to Eorzea.
"I would love to tell those currently on a break from the game that there are even greater adventures and stories waiting and invite them to return to the game. I think the best way to accomplish this would be for us to make a game that is worthy of our players voicing their love for the game to let others know 'it was the best!'"