Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 65
  1. #21
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bright-Flower View Post
    I think it's necessary at least to a degree. If Orbonne for example was just as hard as on release, a lot of people would just jump ship when it comes up, or not have the patience to teach new people trying to get their clears so they can get into bozja or just see the story etc.
    To some degree, yeah. I agree with that. But not to the levels it is currently.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  2. #22
    Player
    Jirah's Avatar
    Join Date
    Aug 2017
    Posts
    1,867
    Character
    Jira Dal'riata
    World
    Ultros
    Main Class
    Bard Lv 100
    Quote Originally Posted by Vahlnir View Post
    I don't doubt it's intentional. I just don't agree with it. lol



    Leveling isn't too hard though. Heck, they could be lvl 60 before they even touched a lot of the MSQ if they played their cards right.
    thats what i said but he didnt wanna level something he didnt wanted just to start the job he wanted fully leveled. Hes one of those ppl that likes to level what he likes
    (0)
    “Theirs really not much you can change with the MCH”
    -Live letter 66, 9/17/21

    Where is the ambition?

  3. #23
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Jirah View Post
    thats what i said but he didnt wanna level something he didnt wanted just to start the job he wanted fully leveled. Hes one of those ppl that likes to level what he likes
    Whatever floats their boat I guess. It's their loss, really.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  4. #24
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vahlnir View Post
    To some degree, yeah. I agree with that. But not to the levels it is currently.
    Probs one of the things that compelled them to implement a stat squish.
    Though as I understand it the ease of old duties is not because of your gear. Crystal Tower was easier in ShB than SB despite the game synching you down to the same level. Why? Potency creep making our attacks just legitimately better. Your kit simply pumps out more damage.
    I've noticed that exploding skeletons in Labyrinth of the ancients can still wipe parties if they all go off at the same time and the healers aren't prepared. If gear creep were behind it we'd all just feel a tickle and keep moving. We're not more tanky, we just output damage like nothing else because the primary culprit is our kits.
    (1)

  5. #25
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ItMe View Post
    Probs one of the things that compelled them to implement a stat squish.
    Though as I understand it the ease of old duties is not because of your gear. Crystal Tower was easier in ShB than SB despite the game synching you down to the same level. Why? Potency creep making our attacks just legitimately better. Your kit simply pumps out more damage.
    I've noticed that exploding skeletons in Labyrinth of the ancients can still wipe parties if they all go off at the same time and the healers aren't prepared. If gear creep were behind it we'd all just feel a tickle and keep moving. We're not more tanky, we just output damage like nothing else because the primary culprit is our kits.
    Increased stats = more damage, so that is also a factor.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  6. #26
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Vahlnir View Post
    Increased stats = more damage, so that is also a factor.
    It doesn't matter if your crit is 9000 or 99999999, it'll synch down to the same value when you enter the Crystal Tower.
    Coming in with a larger number means nothing so long as you reach the cap your stats can synch down to (which for Crystal Tower I think you can do with level 55-58 gear).
    (1)

  7. #27
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,417
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    While the ARR rework helps, it's still the worst part of the game. Jobs have so few skills to use, the voice work frankly sucks (at least, the English voices are terribly directed), and there's a lot of stuff set up plot-wise that doesn't pay off until an expansion or two later (or three, in the case of the Crystal Tower).

    Also, some of the early dungeons are......weird, looking back. We have Copperbell, the only dungeon in the game where enemies will leash back if pulled too far; Toto-rak, where two bosses are identical except that the second has some adds, and that long tunnel full of slowing goo that serves no real purpose; Brayflox and Dzemael Darkhold, with long enemy-filled side paths for useless treasure boxes; the Sunken Temple of Qarn, with the stone pedestal puzzle; and Aurum Vale, which needs no elaboration. Plus the trio of four-player primal fights, and the mess that is the two MSQ Roulette dungeons.

    Overall, ARR is just really not a great indication for how the rest of the game goes. It's a weird pile of design anachronisms.
    (6)

  8. #28
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,331
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vahlnir View Post
    I disagree. It is gear that makes old content imbalanced.
    It doesn't really matter if you disagree, or even if I disagree. It's SE that seems to think this. That's the reason why you don't get certain abilities at lower levels even on new jobs.

    Even when a new job releases if you look at their kit you can see they have carefully given them things that other jobs have at that level so that it has about the same potency and the same capabilities.

    I don't disagree with you that gear is an issue that makes things too easy, but if you examine the kit of each job you'll notice some patterns in what they have available at each 10 levels.

    Examples of what isn't available at level 50 include party heals by non-healers, party area damage buffs by non-healers, damage increasing buffs that you apply to other players, area mitigations, most off-globals and a lot of gap closers, even on new jobs.
    (1)

  9. #29
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Bright-Flower View Post
    Yeah I think some classes/jobs could do with a retooling of when they get certain things.

    The game's longer GCD for me tends to be kind of mind numbing at lower levels when I only have a fraction of my job's total kit. I don't mind it aas much by level cap when there's more going on but it's always so boring getting lower level dungeons, depending on the job to what extent though.
    That's been the problem with the system from the start. They actually have a button bloat issue at end-game that really pushes the limit on what people can rote memorize with some jobs, so it turns into how do you get enough to make the job interesting without breaking it. Melee DPS is absolutely the worst due to also having to manage positionals and it really shows in savage with all the deaths they keep accumulating to boss mechanics.

    Being in discord it feels like back seat driving with the melee to make sure they get call outs and don't die to things.
    (2)

  10. #30
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Unnerf everything and make ilvl sync less generous, I've so seen many new players just quit because the game was boring easy trash until max level.
    (4)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast