When the game launched, the msq actually required attention to clear. Perhaps too much attention, given the situation with the Steps of Faith, but they overreacted to those complaints and made the msq mindless from a gameplay perspective.

With sync and such, we need a dungeon difficulty somewhere between their philosophy at launch and whatever the nonsense their current non-difficulty is. They’re leaning too far on visual novel for the msq and not enough on actual gameplay players experience in the game past the outdated (and comparatively nerfed) content.