Quote Originally Posted by Vahlnir View Post
I disagree. It is gear that makes old content imbalanced.
It doesn't really matter if you disagree, or even if I disagree. It's SE that seems to think this. That's the reason why you don't get certain abilities at lower levels even on new jobs.

Even when a new job releases if you look at their kit you can see they have carefully given them things that other jobs have at that level so that it has about the same potency and the same capabilities.

I don't disagree with you that gear is an issue that makes things too easy, but if you examine the kit of each job you'll notice some patterns in what they have available at each 10 levels.

Examples of what isn't available at level 50 include party heals by non-healers, party area damage buffs by non-healers, damage increasing buffs that you apply to other players, area mitigations, most off-globals and a lot of gap closers, even on new jobs.